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murdle
2026-03-01 02:38:58 +02:00
commit 19250b9db4
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/* SCE CONFIDENTIAL
PlayStation(R)3 Programmer Tool Runtime Library 430.001
* Copyright (C) 2007 Sony Computer Entertainment Inc.
* All Rights Reserved.
*/
/* common headers */
#include <stdint.h>
#include <stdlib.h>
#include <alloca.h>
#include <spu_intrinsics.h>
#include <cell/spurs.h>
#include <cell/dma.h>
#include <cell/spurs/job_queue.h>
#include "Renderer_TextureUpdate.h"
#include "..\Common\DmaData.h"
#include <vectormath/c/vectormath_aos_v.h>
static const bool sc_verbose = false;
CellSpursJobContext2* g_pSpursJobContext;
void CopyPPUMemory(void* pSrc, void* pDst, int size)
{
static const int bufferSize = 16384;
char spuBuffer[bufferSize];
int dataLeft = size;
char* pSrcPos = (char*)pSrc;
char* pDstPos = (char*)pDst;
while(dataLeft > 0)
{
int sizeToDma = dataLeft;
if(sizeToDma > bufferSize)
sizeToDma = bufferSize;
DmaData_SPU::getAndWait(spuBuffer, (uintptr_t)pSrcPos, sizeToDma);
DmaData_SPU::putAndWait(spuBuffer, (uintptr_t)pDstPos, sizeToDma);
pSrcPos += sizeToDma;
pDstPos += sizeToDma;
dataLeft -= sizeToDma;
}
}
void TextureDataUpdate(int xoffset, int yoffset, int width, int height, int pitch, void *pSrcData, void* pDstData, int level)
{
int colourDepth = 4;
char* pTexData = (char*)pDstData;
char* pSrc = (char*) pSrcData;
int srcOffset = 0;
int dstOffset = 0;
for(int i=0; i<height;i++)
{
CopyPPUMemory(&pSrc[srcOffset], &pTexData[dstOffset], pitch*colourDepth);
srcOffset += width*colourDepth;
dstOffset += pitch;
}
}
void cellSpursJobQueueMain(CellSpursJobContext2 *pContext, CellSpursJob256 *pJob)
{
// CellSpursTaskId idTask = cellSpursGetTaskId();
unsigned int idSpu = cellSpursGetCurrentSpuId();
if(sc_verbose)
spu_print("LevelRenderer_cull [SPU#%u] start\n", idSpu);
g_pSpursJobContext = pContext;
uint32_t eaDataIn = pJob->workArea.userData[0];
// uint32_t eaDataOut =pJob->workArea.userData[1];
Renderer_TextureUpdate_DataIn dataIn;
DmaData_SPU::getAndWait(&dataIn, eaDataIn, sizeof(Renderer_TextureUpdate_DataIn));
if(sc_verbose)
spu_print("Renderer_TextureDataUpdate [SPU#%u] \n", idSpu);
TextureDataUpdate(dataIn.xoffset, dataIn.yoffset, dataIn.width, dataIn.height, dataIn.pitch, dataIn.pSrcData, dataIn.pDstData, dataIn.level );
if(sc_verbose)
spu_print("Renderer_TextureDataUpdate [SPU#%u] exit\n", idSpu);
}

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#pragma once
class Renderer_TextureUpdate_DataIn
{
public:
int xoffset;
int yoffset;
int width;
int height;
int pitch;
void* pSrcData;
void* pDstData;
int level;
};

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<TargetName Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">$(ProjectName)</TargetName>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">
<ClCompile>
<AdditionalOptions>-ffunction-sections -fdata-sections -fstack-check %(AdditionalOptions)</AdditionalOptions>
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<PreprocessorDefinitions>SN_TARGET_PS3_SPU;_DEBUG;__GCC__;SPU;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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