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#pragma once
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#include <vectormath\cpp\vectormath_aos.h>
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class ClipChunk_SPU
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{
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public:
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void *chunk;
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int globalIdx;
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bool visible;
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float aabb[6];
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int xm, ym, zm;
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};
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class LevelRenderer_cull_DataIn
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{
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public:
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static const int sc_listSize = 8000;
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float fdraw[6 * 4];
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Vectormath::Aos::Matrix4 clipMat;
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int numClipChunks;
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ClipChunk_SPU* pClipChunks;
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int numGlobalChunks;
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unsigned char* pGlobalChunkFlags;
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int chunkLists;
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int numToRender_layer0;
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int numToRender_layer1;
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int* listArray_layer0; // where to output the display lists to be rendered
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int* listArray_layer1;
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float* zDepth_layer0;
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float* zDepth_layer1;
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float maxDepthRender;
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float maxHeightRender;
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int padding[3];
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};
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