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#pragma once
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class RenderChunksSpuDataIn
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{
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public:
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CellGcmContextData m_PPUGcmContext;
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int m_numLists;
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int m_padding[3];
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int m_listArray[8000];
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};
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class RenderChunksSpuDataOut
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{
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public:
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uint32_t m_commandBuffer[16*1024]; // 16*4 Kb
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int m_commandBufferSize;
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};
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