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#pragma once
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static const int LEVEL_MAX_BRIGHTNESS = 15;
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class GameRenderer_updateLightTexture_dataIn
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{
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public:
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class LevelData
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{
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public:
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bool m_valid;
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float m_skyDarken;
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float m_brightnessRamp[LEVEL_MAX_BRIGHTNESS + 1];
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int m_lightningBoltTime;
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int m_dimensionID;
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int* m_lightPixelsOutput;
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};
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LevelData m_levelData[3];
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float blr;
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};
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