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/* SCE CONFIDENTIAL
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PlayStation(R)3 Programmer Tool Runtime Library 430.001
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* Copyright (C) 2007 Sony Computer Entertainment Inc.
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* All Rights Reserved.
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*/
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/* common headers */
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#include <stdint.h>
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#include <stdlib.h>
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#include <string.h>
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#include <spu_intrinsics.h>
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#include <cell/spurs.h>
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#include <spu_printf.h>
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#include <cell/dma.h>
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#include <cell/spurs/job_queue.h>
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#include "..\Common\DmaData.h"
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#include "CompressedTileStorage_getData.h"
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static const bool sc_verbose = false;
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CellSpursJobContext2* g_pSpursJobContext;
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class CCompressedTileStorage_getData
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{
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public:
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unsigned char indicesAndData[32768+4096];
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int allocatedSize;
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int newAllocatedSize;
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uint32_t newIndicesPPU;
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private:
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static const int INDEX_OFFSET_MASK = 0x7ffe;
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static const int INDEX_OFFSET_SHIFT = 1;
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static const int INDEX_TILE_MASK = 0x00ff;
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static const int INDEX_TILE_SHIFT = 8;
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static const int INDEX_TYPE_MASK = 0x0003;
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static const int INDEX_TYPE_1_BIT = 0x0000;
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static const int INDEX_TYPE_2_BIT = 0x0001;
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static const int INDEX_TYPE_4_BIT = 0x0002;
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static const int INDEX_TYPE_0_OR_8_BIT = 0x0003;
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static const int INDEX_TYPE_0_BIT_FLAG = 0x0004;
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public:
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CCompressedTileStorage_getData(unsigned char* idxAndData, int dataSize)
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{
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allocatedSize = dataSize;
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spu_assert(allocatedSize < (int)sizeof(indicesAndData));
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DmaData_SPU::getAndWait(indicesAndData, (uintptr_t)idxAndData, DmaData_SPU::roundUpDMASize(allocatedSize));
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}
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void getData(uint8_t* retArray, unsigned int retOffset);
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// Get an index into the normal ordering of tiles for the java game, given a block index (0 to 511) and a tile index (0 to 63)
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int getIndex(int block, int tile)
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{
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// bits for index into data is: xxxxzzzzyyyyyyy
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// we want block(b) & tile(t) spread out as:
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// from: ______bbbbbbbbb
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// to: bb__bb__bbbbb__
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//
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// from: _________tttttt
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// to: __tt__tt_____tt
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int index = ( ( block & 0x180) << 6 ) | ( ( block & 0x060 ) << 4 ) | ( ( block & 0x01f ) << 2 );
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index |= ( ( tile & 0x30 ) << 7) | ( ( tile & 0x0c ) << 5 ) | ( tile & 0x03 );
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return index;
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}
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};
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void CCompressedTileStorage_getData::getData(uint8_t* retArray, unsigned int retOffset)
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{
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unsigned short *blockIndices = (unsigned short *)indicesAndData;
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unsigned char *data = indicesAndData + 1024;
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for( int i = 0; i < 512; i++ )
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{
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int indexType = blockIndices[i] & INDEX_TYPE_MASK;
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if( indexType == INDEX_TYPE_0_OR_8_BIT )
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{
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if( blockIndices[i] & INDEX_TYPE_0_BIT_FLAG )
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{
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for( int j = 0; j < 64; j++ )
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{
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retArray[getIndex(i,j) + retOffset] = ( blockIndices[i] >> INDEX_TILE_SHIFT ) & INDEX_TILE_MASK;
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}
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}
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else
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{
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// 8-bit reads are just directly read from the 64 long array of values stored for the block
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unsigned char *packed = data + ( ( blockIndices[i] >> INDEX_OFFSET_SHIFT ) & INDEX_OFFSET_MASK );
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for( int j = 0; j < 64; j++ )
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{
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retArray[getIndex(i,j) + retOffset] = packed[j];
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}
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}
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}
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else
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{
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// 1, 2, or 4 bits per block packed format
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int bitspertile = 1 << indexType; // will be 1, 2 or 4 (from index values of 0, 1, 2)
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int tiletypecount = 1 << bitspertile; // will be 2, 4 or 16 (from index values of 0, 1, 2)
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int tiletypemask = tiletypecount - 1; // will be 1, 3 or 15 (from index values of 0, 1, 2)
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int indexshift = 3 - indexType; // will be 3, 2 or 1 (from index values of 0, 1, 2)
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int indexmask_bits = 7 >> indexType; // will be 7, 3 or 1 (from index values of 0, 1, 2)
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int indexmask_bytes = 62 >> indexshift; // will be 7, 15 or 31 (from index values of 0, 1, 2)
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unsigned char *tile_types = data + ( ( blockIndices[i] >> INDEX_OFFSET_SHIFT ) & INDEX_OFFSET_MASK );
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unsigned char *packed = tile_types + tiletypecount;
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for( int j = 0; j < 64; j++ )
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{
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int idx = ( j >> indexshift ) & indexmask_bytes;
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int bit = ( j & indexmask_bits ) * bitspertile;
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retArray[getIndex(i,j) + retOffset] = tile_types[( packed[idx] >> bit ) & tiletypemask];
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}
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}
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}
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}
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void cellSpursJobQueueMain(CellSpursJobContext2 *pContext, CellSpursJob256 *pJob)
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{
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// CellSpursTaskId idTask = cellSpursGetTaskId();
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unsigned int idSpu = cellSpursGetCurrentSpuId();
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if(sc_verbose)
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spu_printf("CompressedTileStorage_getData [SPU#%u] start\n", idSpu);
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g_pSpursJobContext = pContext;
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unsigned char* pIdxAndData = (unsigned char*)pJob->workArea.userData[0];
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int dataSize = (int)pJob->workArea.userData[1];
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unsigned char* pDst = (unsigned char*)pJob->workArea.userData[2];
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unsigned int retOffset = (unsigned int)pJob->workArea.userData[3];
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CCompressedTileStorage_getData c(pIdxAndData, dataSize);
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unsigned char retArray[32768];
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c.getData(retArray, retOffset);
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DmaData_SPU::putAndWait(retArray, (uintptr_t)pDst, 32768);
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if(sc_verbose)
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spu_printf("CompressedTileStorage_getData [SPU#%u] exit\n", idSpu);
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}
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@@ -0,0 +1 @@
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#pragma once
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@@ -0,0 +1,151 @@
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<?xml version="1.0" encoding="us-ascii"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="ContentPackage|PS3">
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<Configuration>ContentPackage</Configuration>
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<Platform>PS3</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|PS3">
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<Configuration>Debug</Configuration>
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<Platform>PS3</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|PS3">
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<Configuration>Release</Configuration>
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<Platform>PS3</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="CompressedTileStorage_getData.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="CompressedTileStorage_getData.h" />
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<ClInclude Include="stdafx.h" />
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{ED672663-B86E-436B-9530-A6589DE02366}</ProjectGuid>
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<ProjectName>CompressedTileStorage_getData</ProjectName>
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<SccProjectName>SAK</SccProjectName>
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<SccAuxPath>SAK</SccAuxPath>
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<SccLocalPath>SAK</SccLocalPath>
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<SccProvider>SAK</SccProvider>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|PS3'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<PlatformToolset>SPU</PlatformToolset>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<PlatformToolset>SPU</PlatformToolset>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<PlatformToolset>SPU</PlatformToolset>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|PS3'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup>
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<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">PS3_Debug\</OutDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">PS3_Debug\</IntDir>
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<ExtensionsToDeleteOnClean Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">*.obj;*.d;*.map;*.lst;*.pch;$(TargetPath);undefined;$(ExtensionsToDeleteOnClean)</ExtensionsToDeleteOnClean>
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<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'" />
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<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">false</GenerateManifest>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">PS3_Release\</OutDir>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">PS3_Release\</OutDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">PS3_Release\</IntDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">PS3_Release\</IntDir>
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<ExtensionsToDeleteOnClean Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">*.obj;*.d;*.map;*.lst;*.pch;$(TargetPath);undefined;$(ExtensionsToDeleteOnClean)</ExtensionsToDeleteOnClean>
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<ExtensionsToDeleteOnClean Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">*.obj;*.d;*.map;*.lst;*.pch;$(TargetPath);undefined;$(ExtensionsToDeleteOnClean)</ExtensionsToDeleteOnClean>
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<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|PS3'" />
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<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'" />
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<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">false</GenerateManifest>
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<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">false</GenerateManifest>
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<TargetName Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">$(ProjectName)</TargetName>
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<SpursUsage>SpursInit</SpursUsage>
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<TargetName Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">$(ProjectName)</TargetName>
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<TargetName Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">$(ProjectName)</TargetName>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">
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<ClCompile>
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<AdditionalOptions>-ffunction-sections -fdata-sections -fstack-check %(AdditionalOptions)</AdditionalOptions>
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<AdditionalIncludeDirectories>$(SN_PS3_PATH)\spu\include\sn;$(SCE_PS3_ROOT)\target\spu\include;$(SCE_PS3_ROOT)\target\common\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<PreprocessorDefinitions>SN_TARGET_PS3_SPU;_DEBUG;__GCC__;SPU;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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<ProjectReference>
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<LinkLibraryDependencies>true</LinkLibraryDependencies>
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</ProjectReference>
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<Link>
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<AdditionalOptions>-Wl,--gc-sections -g %(AdditionalOptions)</AdditionalOptions>
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<AdditionalDependencies>-ldma;-lspurs_jq;%(AdditionalDependencies)</AdditionalDependencies>
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<RandomizedBaseAddress>false</RandomizedBaseAddress>
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<DataExecutionPrevention>
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</DataExecutionPrevention>
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</Link>
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<SpuElfConversion>
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<EmbedFormat>JobBin2</EmbedFormat>
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<OutputFile>..\ObjFiles\Debug\$(TargetName).ppu$(ObjectExt)</OutputFile>
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</SpuElfConversion>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">
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<ClCompile>
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<AdditionalOptions>-ffunction-sections -fdata-sections -fstack-check %(AdditionalOptions)</AdditionalOptions>
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<AdditionalIncludeDirectories>$(SN_PS3_PATH)\spu\include\sn;$(SCE_PS3_ROOT)\target\spu\include;$(SCE_PS3_ROOT)\target\common\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<OptimizationLevel>Level3</OptimizationLevel>
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<PreprocessorDefinitions>SN_TARGET_PS3_SPU;NDEBUG;__GCC__;SPU;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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<ProjectReference>
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<LinkLibraryDependencies>true</LinkLibraryDependencies>
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</ProjectReference>
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<Link>
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<AdditionalOptions>-Wl,--gc-sections -g %(AdditionalOptions)</AdditionalOptions>
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<AdditionalDependencies>-ldma;-lspurs_jq;%(AdditionalDependencies)</AdditionalDependencies>
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<RandomizedBaseAddress>false</RandomizedBaseAddress>
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<DataExecutionPrevention>
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</DataExecutionPrevention>
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</Link>
|
||||
<SpuElfConversion>
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<EmbedFormat>JobBin2</EmbedFormat>
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<OutputFile>..\ObjFiles\Release\$(TargetName).ppu$(ObjectExt)</OutputFile>
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</SpuElfConversion>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">
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<ClCompile>
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<AdditionalOptions>-ffunction-sections -fdata-sections -fstack-check %(AdditionalOptions)</AdditionalOptions>
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<AdditionalIncludeDirectories>$(SN_PS3_PATH)\spu\include\sn;$(SCE_PS3_ROOT)\target\spu\include;$(SCE_PS3_ROOT)\target\common\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<OptimizationLevel>Level3</OptimizationLevel>
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<PreprocessorDefinitions>SN_TARGET_PS3_SPU;NDEBUG;__GCC__;SPU;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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<ProjectReference>
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<LinkLibraryDependencies>true</LinkLibraryDependencies>
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</ProjectReference>
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<Link>
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||||
<AdditionalOptions>-Wl,--gc-sections -g %(AdditionalOptions)</AdditionalOptions>
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<AdditionalDependencies>-ldma;-lspurs_jq;%(AdditionalDependencies)</AdditionalDependencies>
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<RandomizedBaseAddress>false</RandomizedBaseAddress>
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<DataExecutionPrevention>
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||||
</DataExecutionPrevention>
|
||||
</Link>
|
||||
<SpuElfConversion>
|
||||
<EmbedFormat>JobBin2</EmbedFormat>
|
||||
<OutputFile>..\ObjFiles\ContentPackage\$(TargetName).ppu$(ObjectExt)</OutputFile>
|
||||
</SpuElfConversion>
|
||||
</ItemDefinitionGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
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||||
</Project>
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