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#pragma once
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#include "Tile_SPU.h"
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class WoolCarpetTile_SPU : public Tile_SPU
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{
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public:
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WoolCarpetTile_SPU(int id) : Tile_SPU(id) {}
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Icon_SPU *getTexture(int face, int data) { return TileRef_SPU(cloth_Id)->getTexture(face, data); }
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bool isSolidRender(bool isServerLevel = false) { return false; }
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void updateDefaultShape() { updateShape(0); }
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void updateShape(ChunkRebuildData *level, int x, int y, int z) { updateShape(level->getData(x, y, z)); }
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protected:
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void updateShape(int data)
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{
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int height = 0;
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float o = 1 * (1 + height) / 16.0f;
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setShape(0, 0, 0, 1, o, 1);
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}
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public:
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bool shouldRenderFace(ChunkRebuildData *level, int x, int y, int z, int face)
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{
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if (face == 1) return true;
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return Tile_SPU::shouldRenderFace(level, x, y, z, face);
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}
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};
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