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#pragma once
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#include "Tile_SPU.h"
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class TripWireSourceTile_SPU : public Tile_SPU
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{
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public:
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static const int MASK_DIR = 0x3;
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static const int MASK_ATTACHED = 0x4;
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static const int MASK_POWERED = 0x8;
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static const int WIRE_DIST_MIN = 1;
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static const int WIRE_DIST_MAX = 2 + 40; // 2 hooks + x string
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TripWireSourceTile_SPU(int id) : Tile_SPU(id) {}
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bool blocksLight() { return false; }
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bool isSolidRender(bool isServerLevel = false) { return false; }
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bool isCubeShaped() { return false; }
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int getRenderShape() { return Tile_SPU::SHAPE_TRIPWIRE_SOURCE; }
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};
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