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#pragma once
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#include "Tile_SPU.h"
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class ThinFenceTile_SPU : public Tile_SPU
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{
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public:
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ThinFenceTile_SPU(int id) : Tile_SPU(id) {}
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virtual bool isSolidRender(bool isServerLevel = false);
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virtual int getRenderShape();
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virtual bool shouldRenderFace(ChunkRebuildData *level, int x, int y, int z, int face);
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virtual void updateDefaultShape();
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virtual void updateShape(ChunkRebuildData *level, int x, int y, int z, int forceData = -1, TileEntity* forceEntity = NULL); // 4J added forceData, forceEntity param
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virtual Icon_SPU *getEdgeTexture();
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bool attachsTo(int tile);
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};
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