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Minecraft.Client/PS3/SPU_Tasks/ChunkUpdate/StairTile_SPU.h
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30
Minecraft.Client/PS3/SPU_Tasks/ChunkUpdate/StairTile_SPU.h
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#pragma once
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#include "Tile_SPU.h"
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class StairTile_SPU : public Tile_SPU
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{
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public:
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static const int UPSIDEDOWN_BIT = 4;
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// the direction is the way going up (for normal non-upsidedown stairs)
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static const int DIR_EAST = 0;
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static const int DIR_WEST = 1;
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static const int DIR_SOUTH = 2;
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static const int DIR_NORTH = 3;
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public:
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StairTile_SPU(int id) : Tile_SPU(id) {}
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void updateShape(ChunkRebuildData *level, int x, int y, int z, int forceData = -1, TileEntity* forceEntity = NULL); // 4J added forceData, forceEntity param
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bool isSolidRender(bool isServerLevel = false);
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int getRenderShape();
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void setBaseShape(ChunkRebuildData *level, int x, int y, int z);
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static bool isStairs(int id);
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private:
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bool isLockAttached(ChunkRebuildData *level, int x, int y, int z, int data);
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public:
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bool setStepShape(ChunkRebuildData *level, int x, int y, int z);
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bool setInnerPieceShape(ChunkRebuildData *level, int x, int y, int z);
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};
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