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#pragma once
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#include "Tile_SPU.h"
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#include "Facing_SPU.h"
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class SandStoneTile_SPU : public Tile_SPU
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{
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public:
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static const int TYPE_DEFAULT = 0;
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static const int TYPE_HEIROGLYPHS = 1;
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static const int TYPE_SMOOTHSIDE = 2;
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// Add this in when we need it
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//static final String[] SANDSTONE_NAMES = {"default", "chiseled", "smooth"};
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private:
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static const int SANDSTONE_TILE_TEXTURE_COUNT = 3;
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public:
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SandStoneTile_SPU(int id) : Tile_SPU(id) {}
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public:
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Icon_SPU *getTexture(int face, int data)
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{
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if (face == Facing::UP || (face == Facing::DOWN && (data == TYPE_HEIROGLYPHS || data == TYPE_SMOOTHSIDE)))
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return &ms_pTileData->sandStone_iconTop;
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if (face == Facing::DOWN)
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return &ms_pTileData->sandStone_iconBottom;
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if (data < 0 || data >= SANDSTONE_TILE_TEXTURE_COUNT)
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data = 0;
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return &ms_pTileData->sandStone_icons[data];
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}
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};
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