first commit
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#pragma once
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#include "Tile_SPU.h"
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#include "DiodeTile_SPU.h"
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class RedStoneDustTile_SPU : public Tile_SPU
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{
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public:
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static const int TEXTURE_CROSS = 0;
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static const int TEXTURE_LINE = 1;
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static const int TEXTURE_CROSS_OVERLAY = 2;
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static const int TEXTURE_LINE_OVERLAY = 3;
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RedStoneDustTile_SPU(int id) : Tile_SPU(id) {}
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virtual bool isSolidRender(bool isServerLevel = false) { return false; }
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virtual bool isCubeShaped() { return false; }
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virtual int getRenderShape() { return Tile_SPU::SHAPE_RED_DUST; }
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virtual int getColor() const { return 0x800000; }// 4J Added
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virtual int getColor(LevelSource *level, int x, int y, int z) { return 0x800000; }
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virtual int getColor(LevelSource *level, int x, int y, int z, int data) { return 0x800000; } // 4J added
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static Icon_SPU *getTextureByName(int name)
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{
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switch(name)
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{
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case TEXTURE_CROSS: return &ms_pTileData->redStoneDust_iconCross;
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case TEXTURE_LINE: return &ms_pTileData->redStoneDust_iconLine;
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case TEXTURE_CROSS_OVERLAY: return &ms_pTileData->redStoneDust_iconCrossOver;
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case TEXTURE_LINE_OVERLAY: return &ms_pTileData->redStoneDust_iconLineOver;
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}
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return NULL;
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}
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static bool shouldConnectTo(ChunkRebuildData *level, int x, int y, int z, int direction)
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{
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int t = level->getTile(x, y, z);
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if (t == Tile_SPU::redStoneDust_Id) return true;
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if (t == 0) return false;
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if (t == Tile_SPU::diode_off_Id || t == Tile_SPU::diode_on_Id)
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{
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int data = level->getData(x, y, z);
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return direction == (data & DiodeTile_SPU::DIRECTION_MASK) || direction == Direction::DIRECTION_OPPOSITE[data & DiodeTile_SPU::DIRECTION_MASK];
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}
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else if (TileRef_SPU(t)->isSignalSource() && direction != Direction::UNDEFINED) return true;
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return false;
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}
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};
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