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#pragma once
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#include "Tile_SPU.h"
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class QuartzBlockTile_SPU : public Tile_SPU
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{
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public:
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static const int TYPE_DEFAULT = 0;
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static const int TYPE_CHISELED = 1;
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static const int TYPE_LINES_Y = 2;
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static const int TYPE_LINES_X = 3;
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static const int TYPE_LINES_Z = 4;
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static const int QUARTZ_BLOCK_NAMES = 3;
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private:
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static const int QUARTZ_BLOCK_TEXTURES = 5;
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// Icon *icons[QUARTZ_BLOCK_TEXTURES];
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// Icon *iconChiseledTop;
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// Icon *iconLinesTop;
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// Icon *iconTop;
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// Icon *iconBottom;
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public:
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QuartzBlockTile_SPU(int id) : Tile_SPU(id) {}
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Icon_SPU *getTexture(int face, int data)
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{
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if (data == TYPE_LINES_Y || data == TYPE_LINES_X || data == TYPE_LINES_Z)
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{
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if (data == TYPE_LINES_Y && (face == Facing::UP || face == Facing::DOWN))
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{
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return &ms_pTileData->quartzBlock_iconLinesTop;
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}
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else if (data == TYPE_LINES_X && (face == Facing::EAST || face == Facing::WEST))
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{
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return &ms_pTileData->quartzBlock_iconLinesTop;
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}
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else if (data == TYPE_LINES_Z && (face == Facing::NORTH || face == Facing::SOUTH))
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{
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return &ms_pTileData->quartzBlock_iconLinesTop;
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}
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return &ms_pTileData->quartzBlock_icons[data];
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}
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if (face == Facing::UP || (face == Facing::DOWN && data == TYPE_CHISELED))
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{
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if (data == TYPE_CHISELED)
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{
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return &ms_pTileData->quartzBlock_iconChiseledTop;
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}
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return &ms_pTileData->quartzBlock_iconTop;
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}
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if (face == Facing::DOWN)
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{
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return &ms_pTileData->quartzBlock_iconBottom;
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}
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if (data < 0 || data >= QUARTZ_BLOCK_TEXTURES) data = 0;
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return &ms_pTileData->quartzBlock_icons[data];
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}
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int getRenderShape() { return Tile_SPU::SHAPE_QUARTZ; }
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};
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