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#pragma once
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#include "EntityTile_SPU.h"
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class PistonMovingPiece_SPU : public EntityTile_SPU
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{
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public:
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PistonMovingPiece_SPU(int id) : EntityTile_SPU(id) {}
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virtual int getRenderShape() { return SHAPE_INVISIBLE; }
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virtual bool isSolidRender(bool isServerLevel = false) { return false; }
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virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, TileEntity* forceEntity = NULL) // 4J added forceData, forceEntity param
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{
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// should never get here.
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}
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};
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