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#pragma once
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#include "Tile_SPU.h"
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// TileRenderer not implemented, so minimum of stuff here
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class PistonBaseTile_SPU : public Tile_SPU
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{
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public:
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PistonBaseTile_SPU(int id) : Tile_SPU(id) {}
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// virtual void updateShape(float x0, float y0, float z0, float x1, float y1, float z1);
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virtual Icon_SPU *getTexture(int face, int data) { return NULL; }
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virtual int getRenderShape() { return SHAPE_PISTON_BASE; }
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virtual bool isSolidRender(bool isServerLevel = false) { return false; }
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// virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param
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// virtual void updateDefaultShape();
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};
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