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88
Minecraft.Client/PS3/SPU_Tasks/ChunkUpdate/LeafTile_SPU.cpp
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88
Minecraft.Client/PS3/SPU_Tasks/ChunkUpdate/LeafTile_SPU.cpp
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#include "stdafx.h"
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#include "LeafTile_SPU.h"
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#include "ChunkRebuildData.h"
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// const unsigned int LeafTile::LEAF_NAMES[LEAF_NAMES_LENGTH] = { IDS_TILE_LEAVES_OAK,
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// IDS_TILE_LEAVES_SPRUCE,
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// IDS_TILE_LEAVES_BIRCH,
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// };
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//
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// const wstring LeafTile::TEXTURES[2][4] = { {L"leaves", L"leaves_spruce", L"leaves", L"leaves_jungle"}, {L"leaves_opaque", L"leaves_spruce_opaque", L"leaves_opaque", L"leaves_jungle_opaque"},};
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// from TransparentTile, since we're no longer inheriting
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bool LeafTile_SPU::shouldRenderFace(ChunkRebuildData *level, int x, int y, int z, int face)
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{
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int id = level->getTile(x, y, z);
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if (!ms_pTileData->leafTile_allowSame && id == this->id) return false;
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return Tile_SPU::shouldRenderFace(level, x, y, z, face);
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}
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int LeafTile_SPU::getColor(ChunkRebuildData *level, int x, int y, int z)
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{
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return getColor(level, x, y, z, level->getData(x, y, z) );
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}
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// 4J - changed interface to have data passed in, and put existing interface as wrapper above
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int LeafTile_SPU::getColor(ChunkRebuildData *level, int x, int y, int z, int data)
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{
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if ((data & LEAF_TYPE_MASK) == EVERGREEN_LEAF)
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{
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return ms_pTileData->foliageColor_evergreenColor; //FoliageColor::getEvergreenColor();
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}
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if ((data & LEAF_TYPE_MASK) == BIRCH_LEAF)
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{
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return ms_pTileData->foliageColor_birchColor;//FoliageColor::getBirchColor();
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}
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//return level->getBiomeSource()->getBiome(x, z)->getFolageColor(level, x, y, z);
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int totalRed = 0;
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int totalGreen = 0;
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int totalBlue = 0;
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for (int oz = -1; oz <= 1; oz++)
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{
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for (int ox = -1; ox <= 1; ox++)
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{
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int foliageColor = level->getFoliageColor(x + ox, z + oz);
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totalRed += (foliageColor & 0xff0000) >> 16;
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totalGreen += (foliageColor & 0xff00) >> 8;
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totalBlue += (foliageColor & 0xff);
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}
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}
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// return level.getBiomeSource().getBiome(x, z).getGrassColor(level, x, y, z);
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return (((totalRed / 9) & 0xFF) << 16) | (((totalGreen / 9) & 0xFF) << 8) | (((totalBlue / 9) & 0xFF));
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}
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bool LeafTile_SPU::isSolidRender(bool isServerLevel)
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{
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// 4J Stu - The server level shouldn't care how the tile is rendered!
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// Fix for #9407 - Gameplay: Destroying a block of snow on top of trees, removes any adjacent snow.
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if(isServerLevel) return true;
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return !ms_pTileData->leafTile_allowSame;
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}
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Icon_SPU *LeafTile_SPU::getTexture(int face, int data)
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{
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if ((data & LEAF_TYPE_MASK) == EVERGREEN_LEAF)
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{
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return &ms_pTileData->leafTile_icons[ms_pTileData->leafTile_fancyTextureSet][EVERGREEN_LEAF];
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}
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if ((data & LEAF_TYPE_MASK) == JUNGLE_LEAF)
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{
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return &ms_pTileData->leafTile_icons[ms_pTileData->leafTile_fancyTextureSet][JUNGLE_LEAF];
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}
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return &ms_pTileData->leafTile_icons[ms_pTileData->leafTile_fancyTextureSet][0];
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}
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void LeafTile_SPU::setFancy(bool fancyGraphics)
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{
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ms_pTileData->leafTile_allowSame = fancyGraphics;
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ms_pTileData->leafTile_fancyTextureSet = (fancyGraphics ? 0 : 1);
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}
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