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#pragma once
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#include "Tile_SPU.h"
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class HalfTransparentTile_SPU : public Tile_SPU
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{
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public:
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HalfTransparentTile_SPU(int id) : Tile_SPU(id) {}
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virtual bool isSolidRender(bool isServerLevel = false) { return false; }
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virtual bool shouldRenderFace(ChunkRebuildData *level, int x, int y, int z, int face) = 0; // make sure the inherited class defines this, as it needs some storage (allowSame)
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virtual bool blocksLight() { return false; }
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};
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