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31
Minecraft.Client/PS3/SPU_Tasks/ChunkUpdate/CakeTile_SPU.h
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31
Minecraft.Client/PS3/SPU_Tasks/ChunkUpdate/CakeTile_SPU.h
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#pragma once
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#include "Tile_SPU.h"
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#include "ChunkRebuildData.h"
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class CakeTile_SPU : public Tile_SPU
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{
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public:
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CakeTile_SPU(int id) : Tile_SPU(id) {}
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virtual void updateShape(ChunkRebuildData *level, int x, int y, int z, int forceData = -1, TileEntity* forceEntity = NULL) // 4J added forceData, forceEntity param
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{
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int d = level->getData(x, y, z);
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float r = 1 / 16.0f;
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float r2 = (1 + d * 2) / 16.0f;
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float h = 8 / 16.0f;
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this->setShape(r2, 0, r, 1 - r, h, 1 - r);
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}
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virtual void updateDefaultShape()
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{
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float r = 1 / 16.0f;
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float h = 8 / 16.0f;
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this->setShape(r, 0, r, 1 - r, h, 1 - r);
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}
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virtual Icon_SPU *getTexture(int face, int data)
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{
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if (face == Facing::UP) return &ms_pTileData->cakeTile_iconTop;
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if (face == Facing::DOWN) return &ms_pTileData->cakeTile_iconBottom;
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if (data > 0 && face == Facing::WEST) return &ms_pTileData->cakeTile_iconInner;
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return icon();
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}
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virtual bool isCubeShaped() { return false; }
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virtual bool isSolidRender(bool isServerLevel = false) { return false; }
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};
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