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#pragma once
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#include "EntityTile_SPU.h"
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class BrewingStandTile_SPU : public EntityTile_SPU
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{
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public:
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BrewingStandTile_SPU(int id) : EntityTile_SPU(id) {}
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virtual bool isSolidRender(bool isServerLevel = false) { return false; }
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virtual int getRenderShape() { return SHAPE_BREWING_STAND; }
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virtual bool isCubeShaped() { return false; }
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virtual void updateDefaultShape() { setShape(0, 0, 0, 1, 2.0f / 16.0f, 1); }
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Icon_SPU *getBaseTexture() { return &ms_pTileData->brewingStand_iconBase; }
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};
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