first commit
This commit is contained in:
28
Minecraft.Client/PS3/SPU_Tasks/ChunkUpdate/BedTile_SPU.h
Normal file
28
Minecraft.Client/PS3/SPU_Tasks/ChunkUpdate/BedTile_SPU.h
Normal file
@@ -0,0 +1,28 @@
|
||||
#pragma once
|
||||
#include "Tile_SPU.h"
|
||||
|
||||
|
||||
|
||||
// TileRenderer not implemented, so minimum of stuff here
|
||||
class BedTile_SPU : public Tile_SPU
|
||||
{
|
||||
public:
|
||||
// static const int PART_FOOT = 0;
|
||||
// static const int PART_HEAD = 1;
|
||||
//
|
||||
// static const int HEAD_PIECE_DATA = 0x8;
|
||||
// static const int OCCUPIED_DATA = 0x4;
|
||||
//
|
||||
// static int HEAD_DIRECTION_OFFSETS[4][2];
|
||||
|
||||
BedTile_SPU(int id) : Tile_SPU(id) {}
|
||||
|
||||
virtual Icon_SPU *getTexture(int face, int data) { return NULL; }
|
||||
virtual int getRenderShape() { return Tile_SPU::SHAPE_BED; }
|
||||
virtual bool isSolidRender(bool isServerLevel = false) { return false; }
|
||||
virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, TileEntity* forceEntity = NULL) // 4J added forceData, forceEntity param
|
||||
{
|
||||
setShape();
|
||||
}
|
||||
void setShape() { Tile_SPU::setShape(0, 0, 0, 1, 9 / 16.0f, 1); }
|
||||
};
|
||||
Reference in New Issue
Block a user