first commit
This commit is contained in:
@@ -0,0 +1,30 @@
|
||||
// =================================================================================================================================
|
||||
// This sample demonstrates how to use the auto-hooking functionality of HeapInspector. On PlayStation 3, this uses link-time
|
||||
// malloc/realloc/free overloading. On PC it uses the mhook API, which will hook into the very low-level HeapAlloc, HeapRealloc
|
||||
// and HeapFree functions. This will cause any allocations in your application to be caught.
|
||||
//
|
||||
// NOTE: the platform specific hooking calls can be found in the Main<platform>.cpp.
|
||||
// =================================================================================================================================
|
||||
|
||||
#include <stdlib.h>
|
||||
|
||||
void Wait(int a_MilliSeconds);
|
||||
|
||||
void RunHeapInspectorServer()
|
||||
{
|
||||
while (1)
|
||||
{
|
||||
void* mem1;
|
||||
void* memB;
|
||||
|
||||
mem1 = malloc(16);
|
||||
memB = malloc(1024);
|
||||
|
||||
Wait(100);
|
||||
|
||||
free(mem1);
|
||||
free(memB);
|
||||
|
||||
Wait(100);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user