first commit
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// =================================================================================================================================
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// This sample demonstrates how to use the auto-hooking functionality of HeapInspector. On PlayStation 3, this uses link-time
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// malloc/realloc/free overloading. On PC it uses the mhook API, which will hook into the very low-level HeapAlloc, HeapRealloc
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// and HeapFree functions. This will cause any allocations in your application to be caught.
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//
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// NOTE: the platform specific hooking calls can be found in the Main<platform>.cpp.
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// =================================================================================================================================
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#include <stdlib.h>
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void Wait(int a_MilliSeconds);
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void RunHeapInspectorServer()
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{
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while (1)
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{
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void* mem1;
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void* memB;
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mem1 = malloc(16);
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memB = malloc(1024);
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Wait(100);
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free(mem1);
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free(memB);
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Wait(100);
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}
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}
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@@ -0,0 +1,183 @@
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<?xml version="1.0" encoding="Windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="9,00"
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Name="HookSample"
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ProjectGUID="{79AEA684-C1E1-4E26-A335-E98B4088FD5C}"
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RootNamespace="BasicServerSample"
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TargetFrameworkVersion="196613"
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>
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<Platforms>
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<Platform
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Name="Win32"
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/>
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</Platforms>
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<ToolFiles>
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</ToolFiles>
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<Configurations>
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<Configuration
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Name="PS3 Debug|Win32"
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OutputDirectory="Debug_VS2008"
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IntermediateDirectory="Debug_VS2008"
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ConfigurationType="1"
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DeleteExtensionsOnClean="*.obj;*.d;*.map;*.lst;*.pch;$(TargetPath);$(TargetDir)$(TargetName).self"
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>
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<Tool
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Name="VCPreBuildEventTool"
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/>
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<Tool
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Name="VCCustomBuildTool"
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/>
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<Tool
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Name="VCXMLDataGeneratorTool"
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/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"
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/>
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<Tool
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Name="VCMIDLTool"
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/>
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<Tool
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Name="VCCLCompilerTool"
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AdditionalOptions="-g -Wall -fno-exceptions -fno-rtti"
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AdditionalIncludeDirectories=""$(SN_PS3_PATH)\ppu\include\sn";"$(SCE_PS3_ROOT)\target\ppu\include";"$(SCE_PS3_ROOT)\target\common\include""
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PreprocessorDefinitions="SN_TARGET_PS3;_DEBUG;__GCC__;__CELL_ASSERT__;HEAPINSPECTOR_PS3=1"
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ProgramDataBaseFileName=""
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CompileAs="0"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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/>
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<Tool
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Name="VCResourceCompilerTool"
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/>
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<Tool
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Name="VCPreLinkEventTool"
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/>
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<Tool
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Name="VCLinkerTool"
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AdditionalOptions="-fno-exceptions -fno-rtti -Wl,--wrap=malloc,--wrap=free,--wrap=calloc,--wrap=memalign,--wrap=realloc,--wrap=reallocalign,--wrap=_malloc_init"
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AdditionalDependencies=""$(SN_PS3_PATH)\ppu\lib\sn\libsn.a" "$(SCE_PS3_ROOT)\target\ppu\lib\libm.a" "$(SCE_PS3_ROOT)\target\ppu\lib\libio_stub.a" "..\..\..\Server\PS3\Debug\libHeapInspectorServer.a" "$(SCE_PS3_ROOT)\target\ppu\lib\libpthread.a" "$(SCE_PS3_ROOT)\target\ppu\lib\libnet_stub.a" "$(SCE_PS3_ROOT)\target\ppu\lib\libsysmodule_stub.a""
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OutputFile="$(OutDir)/$(ProjectName).ppu.elf"
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AdditionalLibraryDirectories=""
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ProgramDatabaseFile=""
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/>
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<Tool
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Name="VCALinkTool"
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/>
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<Tool
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Name="VCManifestTool"
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/>
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<Tool
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Name="VCXDCMakeTool"
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/>
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<Tool
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Name="VCBscMakeTool"
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/>
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<Tool
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Name="VCFxCopTool"
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/>
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<Tool
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Name="VCAppVerifierTool"
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/>
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<Tool
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Name="VCPostBuildEventTool"
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Description="Fake Signing ELF "$(TargetDir)$(TargetName).self""
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CommandLine="$(SCE_PS3_ROOT)\host-win32\bin\make_fself "$(TargetPath)" "$(TargetDir)$(TargetName).self""
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/>
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</Configuration>
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<Configuration
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Name="PS3 Release|Win32"
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OutputDirectory="Release_VS2008"
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IntermediateDirectory="Release_VS2008"
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ConfigurationType="1"
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DeleteExtensionsOnClean="*.obj;*.d;*.map;*.lst;*.pch;$(TargetPath);$(TargetDir)$(TargetName).self"
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>
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<Tool
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Name="VCPreBuildEventTool"
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/>
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<Tool
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Name="VCCustomBuildTool"
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/>
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<Tool
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Name="VCXMLDataGeneratorTool"
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/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"
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/>
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<Tool
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Name="VCMIDLTool"
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/>
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<Tool
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Name="VCCLCompilerTool"
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AdditionalOptions="-Wall -fno-exceptions -fno-rtti -O2"
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AdditionalIncludeDirectories=""$(SN_PS3_PATH)\ppu\include\sn";"$(SCE_PS3_ROOT)\target\ppu\include";"$(SCE_PS3_ROOT)\target\common\include""
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PreprocessorDefinitions="SN_TARGET_PS3;NDEBUG;__GCC__;HEAPINSPECTOR_PS3=1"
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ProgramDataBaseFileName=""
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CompileAs="0"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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/>
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<Tool
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Name="VCResourceCompilerTool"
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/>
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<Tool
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Name="VCPreLinkEventTool"
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/>
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<Tool
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Name="VCLinkerTool"
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AdditionalOptions="-fno-exceptions -fno-rtti -Wl,--wrap=malloc,--wrap=free,--wrap=calloc,--wrap=memalign,--wrap=realloc,--wrap=reallocalign,--wrap=_malloc_init"
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AdditionalDependencies=""$(SN_PS3_PATH)\ppu\lib\sn\libsn.a" "$(SCE_PS3_ROOT)\target\ppu\lib\libm.a" "$(SCE_PS3_ROOT)\target\ppu\lib\libio_stub.a" "..\..\..\Server\PS3\Release\libHeapInspectorServer.a" "$(SCE_PS3_ROOT)\target\ppu\lib\libpthread.a" "$(SCE_PS3_ROOT)\target\ppu\lib\libnet_stub.a" "$(SCE_PS3_ROOT)\target\ppu\lib\libsysmodule_stub.a""
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OutputFile="$(OutDir)/$(ProjectName).ppu.elf"
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AdditionalLibraryDirectories=""
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ProgramDatabaseFile=""
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/>
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<Tool
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Name="VCALinkTool"
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/>
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<Tool
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Name="VCManifestTool"
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/>
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<Tool
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Name="VCXDCMakeTool"
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/>
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<Tool
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Name="VCBscMakeTool"
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/>
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<Tool
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Name="VCFxCopTool"
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/>
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<Tool
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Name="VCAppVerifierTool"
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/>
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<Tool
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Name="VCPostBuildEventTool"
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Description="Fake Signing ELF "$(TargetDir)$(TargetName).self""
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CommandLine="$(SCE_PS3_ROOT)\host-win32\bin\make_fself "$(TargetPath)" "$(TargetDir)$(TargetName).self""
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/>
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</Configuration>
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</Configurations>
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<References>
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</References>
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<Files>
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<Filter
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Name="PS3"
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>
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<File
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RelativePath=".\Main.cpp"
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>
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</File>
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<File
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RelativePath=".\Wait.cpp"
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>
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</File>
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</Filter>
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<File
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RelativePath="..\HookSample.cpp"
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>
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</File>
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</Files>
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<Globals>
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</Globals>
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</VisualStudioProject>
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@@ -0,0 +1,72 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|PS3">
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<Configuration>Debug</Configuration>
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<Platform>PS3</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|PS3">
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<Configuration>Release</Configuration>
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<Platform>PS3</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\HookSample.cpp" />
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<ClCompile Include="Main.cpp" />
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<ClCompile Include="Wait.cpp" />
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{F749F5D0-B972-4E99-8B4B-2B865D4A8BC9}</ProjectGuid>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<PlatformToolset>GCC</PlatformToolset>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|PS3'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<PlatformToolset>GCC</PlatformToolset>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">
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<OutDir>$(ProjectDir)$(Platform)_$(Configuration)_VS2010\</OutDir>
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<IntDir>$(Platform)_$(Configuration)_VS2010\</IntDir>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">
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<OutDir>$(ProjectDir)$(Platform)_$(Configuration)_VS2010\</OutDir>
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<IntDir>$(Platform)_$(Configuration)_VS2010\</IntDir>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">
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<ClCompile>
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<PreprocessorDefinitions>_DEBUG;__CELL_ASSERT__;%(PreprocessorDefinitions);;HEAPINSPECTOR_PS3=1</PreprocessorDefinitions>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</ClCompile>
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<Link>
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<AdditionalDependencies>"$(SCE_PS3_ROOT)\target\ppu\lib\libm.a";"$(SCE_PS3_ROOT)\target\ppu\lib\libio_stub.a";"..\..\..\Server\PS3\Debug\libHeapInspectorServer.a";"$(SCE_PS3_ROOT)\target\ppu\lib\libpthread.a";"$(SCE_PS3_ROOT)\target\ppu\lib\libnet_stub.a";"$(SCE_PS3_ROOT)\target\ppu\lib\libsysmodule_stub.a";%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalOptions>-Wl,--wrap=malloc,--wrap=free,--wrap=calloc,--wrap=memalign,--wrap=realloc,--wrap=reallocalign,--wrap=_malloc_init %(AdditionalOptions)</AdditionalOptions>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">
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<ClCompile>
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<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions);;HEAPINSPECTOR_PS3=1</PreprocessorDefinitions>
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<OptimizationLevel>Level2</OptimizationLevel>
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</ClCompile>
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<Link>
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<AdditionalDependencies>"..\..\..\Server\PS3\Release\libHeapInspectorServer.a";"$(SCE_PS3_ROOT)\target\ppu\lib\libpthread.a";"$(SCE_PS3_ROOT)\target\ppu\lib\libnet_stub.a";"$(SCE_PS3_ROOT)\target\ppu\lib\libsysmodule_stub.a";%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalOptions>-Wl,--wrap=malloc,--wrap=free,--wrap=calloc,--wrap=memalign,--wrap=realloc,--wrap=reallocalign,--wrap=_malloc_init %(AdditionalOptions)</AdditionalOptions>
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</Link>
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</ItemDefinitionGroup>
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<Import Condition="'$(ConfigurationType)' == 'Makefile' and Exists('$(VCTargetsPath)\Platforms\$(Platform)\SCE.Makefile.$(Platform).targets')" Project="$(VCTargetsPath)\Platforms\$(Platform)\SCE.Makefile.$(Platform).targets" />
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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@@ -0,0 +1,18 @@
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#include "../../../Server/HeapInspectorServer.h"
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#include "../../../Server/PS3/HeapHooks.hpp"
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void RunHeapInspectorServer();
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extern "C" void* __real__malloc_init();
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extern "C" void* __wrap__malloc_init()
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{
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void* result = __real__malloc_init();
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Initialise(HeapInspectorServer::GetDefaultHeapInfo(), 3000, HeapInspectorServer::WaitForConnection_Enabled);
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return result;
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}
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int main(int /*a_ArgC*/, const char* /*a_ArgV[]*/)
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{
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RunHeapInspectorServer();
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HeapInspectorServer::Shutdown();
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}
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@@ -0,0 +1,6 @@
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#include <sys/timer.h>
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void Wait(int a_Milliseconds)
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{
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sys_timer_usleep(a_Milliseconds * 1000);
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}
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