first commit

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murdle
2026-03-01 02:38:58 +02:00
commit 19250b9db4
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{\rtf1\adeflang1025\ansi\ansicpg1252\uc1\adeff31507\deff0\stshfdbch31505\stshfloch31506\stshfhich31506\stshfbi31507\deflang1043\deflangfe1043\themelang1043\themelangfe0\themelangcs0{\fonttbl{\f0\fbidi \froman\fcharset0\fprq2{\*\panose 02020603050405020304}Times New Roman;}{\f2\fbidi \fmodern\fcharset0\fprq1{\*\panose 02070309020205020404}Courier New;}
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{\fdbminor\f31505\fbidi \froman\fcharset0\fprq2{\*\panose 02020603050405020304}Times New Roman;}{\fhiminor\f31506\fbidi \fswiss\fcharset0\fprq2{\*\panose 020f0502020204030204}Calibri;}
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{\f42\fbidi \froman\fcharset161\fprq2 Times New Roman Greek;}{\f43\fbidi \froman\fcharset162\fprq2 Times New Roman Tur;}{\f44\fbidi \froman\fcharset177\fprq2 Times New Roman (Hebrew);}{\f45\fbidi \froman\fcharset178\fprq2 Times New Roman (Arabic);}
{\f46\fbidi \froman\fcharset186\fprq2 Times New Roman Baltic;}{\f47\fbidi \froman\fcharset163\fprq2 Times New Roman (Vietnamese);}{\f59\fbidi \fmodern\fcharset238\fprq1 Courier New CE;}{\f60\fbidi \fmodern\fcharset204\fprq1 Courier New Cyr;}
{\f62\fbidi \fmodern\fcharset161\fprq1 Courier New Greek;}{\f63\fbidi \fmodern\fcharset162\fprq1 Courier New Tur;}{\f64\fbidi \fmodern\fcharset177\fprq1 Courier New (Hebrew);}{\f65\fbidi \fmodern\fcharset178\fprq1 Courier New (Arabic);}
{\f66\fbidi \fmodern\fcharset186\fprq1 Courier New Baltic;}{\f67\fbidi \fmodern\fcharset163\fprq1 Courier New (Vietnamese);}{\flomajor\f31508\fbidi \froman\fcharset238\fprq2 Times New Roman CE;}
{\flomajor\f31509\fbidi \froman\fcharset204\fprq2 Times New Roman Cyr;}{\flomajor\f31511\fbidi \froman\fcharset161\fprq2 Times New Roman Greek;}{\flomajor\f31512\fbidi \froman\fcharset162\fprq2 Times New Roman Tur;}
{\flomajor\f31513\fbidi \froman\fcharset177\fprq2 Times New Roman (Hebrew);}{\flomajor\f31514\fbidi \froman\fcharset178\fprq2 Times New Roman (Arabic);}{\flomajor\f31515\fbidi \froman\fcharset186\fprq2 Times New Roman Baltic;}
{\flomajor\f31516\fbidi \froman\fcharset163\fprq2 Times New Roman (Vietnamese);}{\fdbmajor\f31518\fbidi \froman\fcharset238\fprq2 Times New Roman CE;}{\fdbmajor\f31519\fbidi \froman\fcharset204\fprq2 Times New Roman Cyr;}
{\fdbmajor\f31521\fbidi \froman\fcharset161\fprq2 Times New Roman Greek;}{\fdbmajor\f31522\fbidi \froman\fcharset162\fprq2 Times New Roman Tur;}{\fdbmajor\f31523\fbidi \froman\fcharset177\fprq2 Times New Roman (Hebrew);}
{\fdbmajor\f31524\fbidi \froman\fcharset178\fprq2 Times New Roman (Arabic);}{\fdbmajor\f31525\fbidi \froman\fcharset186\fprq2 Times New Roman Baltic;}{\fdbmajor\f31526\fbidi \froman\fcharset163\fprq2 Times New Roman (Vietnamese);}
{\fhimajor\f31528\fbidi \froman\fcharset238\fprq2 Cambria CE;}{\fhimajor\f31529\fbidi \froman\fcharset204\fprq2 Cambria Cyr;}{\fhimajor\f31531\fbidi \froman\fcharset161\fprq2 Cambria Greek;}{\fhimajor\f31532\fbidi \froman\fcharset162\fprq2 Cambria Tur;}
{\fhimajor\f31535\fbidi \froman\fcharset186\fprq2 Cambria Baltic;}{\fhimajor\f31536\fbidi \froman\fcharset163\fprq2 Cambria (Vietnamese);}{\fbimajor\f31538\fbidi \froman\fcharset238\fprq2 Times New Roman CE;}
{\fbimajor\f31539\fbidi \froman\fcharset204\fprq2 Times New Roman Cyr;}{\fbimajor\f31541\fbidi \froman\fcharset161\fprq2 Times New Roman Greek;}{\fbimajor\f31542\fbidi \froman\fcharset162\fprq2 Times New Roman Tur;}
{\fbimajor\f31543\fbidi \froman\fcharset177\fprq2 Times New Roman (Hebrew);}{\fbimajor\f31544\fbidi \froman\fcharset178\fprq2 Times New Roman (Arabic);}{\fbimajor\f31545\fbidi \froman\fcharset186\fprq2 Times New Roman Baltic;}
{\fbimajor\f31546\fbidi \froman\fcharset163\fprq2 Times New Roman (Vietnamese);}{\flominor\f31548\fbidi \froman\fcharset238\fprq2 Times New Roman CE;}{\flominor\f31549\fbidi \froman\fcharset204\fprq2 Times New Roman Cyr;}
{\flominor\f31551\fbidi \froman\fcharset161\fprq2 Times New Roman Greek;}{\flominor\f31552\fbidi \froman\fcharset162\fprq2 Times New Roman Tur;}{\flominor\f31553\fbidi \froman\fcharset177\fprq2 Times New Roman (Hebrew);}
{\flominor\f31554\fbidi \froman\fcharset178\fprq2 Times New Roman (Arabic);}{\flominor\f31555\fbidi \froman\fcharset186\fprq2 Times New Roman Baltic;}{\flominor\f31556\fbidi \froman\fcharset163\fprq2 Times New Roman (Vietnamese);}
{\fdbminor\f31558\fbidi \froman\fcharset238\fprq2 Times New Roman CE;}{\fdbminor\f31559\fbidi \froman\fcharset204\fprq2 Times New Roman Cyr;}{\fdbminor\f31561\fbidi \froman\fcharset161\fprq2 Times New Roman Greek;}
{\fdbminor\f31562\fbidi \froman\fcharset162\fprq2 Times New Roman Tur;}{\fdbminor\f31563\fbidi \froman\fcharset177\fprq2 Times New Roman (Hebrew);}{\fdbminor\f31564\fbidi \froman\fcharset178\fprq2 Times New Roman (Arabic);}
{\fdbminor\f31565\fbidi \froman\fcharset186\fprq2 Times New Roman Baltic;}{\fdbminor\f31566\fbidi \froman\fcharset163\fprq2 Times New Roman (Vietnamese);}{\fhiminor\f31568\fbidi \fswiss\fcharset238\fprq2 Calibri CE;}
{\fhiminor\f31569\fbidi \fswiss\fcharset204\fprq2 Calibri Cyr;}{\fhiminor\f31571\fbidi \fswiss\fcharset161\fprq2 Calibri Greek;}{\fhiminor\f31572\fbidi \fswiss\fcharset162\fprq2 Calibri Tur;}
{\fhiminor\f31575\fbidi \fswiss\fcharset186\fprq2 Calibri Baltic;}{\fhiminor\f31576\fbidi \fswiss\fcharset163\fprq2 Calibri (Vietnamese);}{\fbiminor\f31578\fbidi \froman\fcharset238\fprq2 Times New Roman CE;}
{\fbiminor\f31579\fbidi \froman\fcharset204\fprq2 Times New Roman Cyr;}{\fbiminor\f31581\fbidi \froman\fcharset161\fprq2 Times New Roman Greek;}{\fbiminor\f31582\fbidi \froman\fcharset162\fprq2 Times New Roman Tur;}
{\fbiminor\f31583\fbidi \froman\fcharset177\fprq2 Times New Roman (Hebrew);}{\fbiminor\f31584\fbidi \froman\fcharset178\fprq2 Times New Roman (Arabic);}{\fbiminor\f31585\fbidi \froman\fcharset186\fprq2 Times New Roman Baltic;}
{\fbiminor\f31586\fbidi \froman\fcharset163\fprq2 Times New Roman (Vietnamese);}}{\colortbl;\red0\green0\blue0;\red0\green0\blue255;\red0\green255\blue255;\red0\green255\blue0;\red255\green0\blue255;\red255\green0\blue0;\red255\green255\blue0;
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\fs22\loch\af31506\hich\af31506\dbch\af31505 }{\*\defpap \ql \li0\ri0\sa200\sl276\slmult1\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0 }\noqfpromote {\stylesheet{\ql \li0\ri0\sa200\sl276\slmult1
\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0 \rtlch\fcs1 \af31507\afs22\alang1025 \ltrch\fcs0 \fs22\lang1043\langfe1043\loch\f31506\hich\af31506\dbch\af31505\cgrid\langnp1043\langfenp1043 \snext0 \sqformat \spriority0 Normal;}
{\*\cs10 \additive \ssemihidden \sunhideused \spriority1 Default Paragraph Font;}{\*
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{\pntxtb (}{\pntxta )}}{\*\pnseclvl9\pnlcrm\pnstart1\pnindent720\pnhang {\pntxtb (}{\pntxta )}}\pard\plain \ltrpar\ql \li0\ri0\nowidctlpar\wrapdefault\faauto\rin0\lin0\itap0 \rtlch\fcs1 \af31507\afs22\alang1025 \ltrch\fcs0
\fs22\lang1043\langfe1043\loch\af31506\hich\af31506\dbch\af31505\cgrid\langnp1043\langfenp1043 {\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\lang1033\langfe1043\langnp1033\insrsid11566407\charrsid11566407 \hich\af2\dbch\af31505\loch\f2
Heap Inspector is Copyright 2010-201}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\lang1033\langfe1043\langnp1033\insrsid11566407 \hich\af2\dbch\af31505\loch\f2 2}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\lang1033\langfe1043\langnp1033\insrsid11566407\charrsid11566407
\hich\af2\dbch\af31505\loch\f2 by Jelle van der Beek
\par -------------------------------------------------------------
\par
\par \hich\af2\dbch\af31505\loch\f2 This software is provided free of charge. \hich\af2\dbch\af31505\loch\f2 If Heap Inspector helped in the production of your application, }{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\lang1033\langfe1043\langnp1033\insrsid11566407
\hich\af2\dbch\af31505\loch\f2 a mention of }{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\lang1033\langfe1043\langnp1033\insrsid11566407\charrsid11566407 \hich\af2\dbch\af31505\loch\f2 Heap Inspector \hich\af2\dbch\af31505\loch\f2
in the product or its accompanying documentation}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\lang1033\langfe1043\langnp1033\insrsid11566407 \hich\af2\dbch\af31505\loch\f2 is \hich\af2\dbch\af31505\loch\f2 highly \hich\af2\dbch\af31505\loch\f2
appreciated, but not required}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\lang1033\langfe1043\langnp1033\insrsid11566407\charrsid11566407 \hich\af2\dbch\af31505\loch\f2 . The copyright notice above may serve as an examp\hich\af2\dbch\af31505\loch\f2 le.
\par
\par
\par \hich\af2\dbch\af31505\loch\f2
JELLE VAN DER BEEK DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE. IN NO EVENT SHALL JELLE VAN DER BEEK BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHE
\hich\af2\dbch\af31505\loch\f2 R IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
\par
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View File

@@ -0,0 +1,30 @@
// =================================================================================================================================
// This sample demonstrates how to use the auto-hooking functionality of HeapInspector. On PlayStation 3, this uses link-time
// malloc/realloc/free overloading. On PC it uses the mhook API, which will hook into the very low-level HeapAlloc, HeapRealloc
// and HeapFree functions. This will cause any allocations in your application to be caught.
//
// NOTE: the platform specific hooking calls can be found in the Main<platform>.cpp.
// =================================================================================================================================
#include <stdlib.h>
void Wait(int a_MilliSeconds);
void RunHeapInspectorServer()
{
while (1)
{
void* mem1;
void* memB;
mem1 = malloc(16);
memB = malloc(1024);
Wait(100);
free(mem1);
free(memB);
Wait(100);
}
}

View File

@@ -0,0 +1,183 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9,00"
Name="HookSample"
ProjectGUID="{79AEA684-C1E1-4E26-A335-E98B4088FD5C}"
RootNamespace="BasicServerSample"
TargetFrameworkVersion="196613"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="PS3 Debug|Win32"
OutputDirectory="Debug_VS2008"
IntermediateDirectory="Debug_VS2008"
ConfigurationType="1"
DeleteExtensionsOnClean="*.obj;*.d;*.map;*.lst;*.pch;$(TargetPath);$(TargetDir)$(TargetName).self"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="-g -Wall -fno-exceptions -fno-rtti"
AdditionalIncludeDirectories="&quot;$(SN_PS3_PATH)\ppu\include\sn&quot;;&quot;$(SCE_PS3_ROOT)\target\ppu\include&quot;;&quot;$(SCE_PS3_ROOT)\target\common\include&quot;"
PreprocessorDefinitions="SN_TARGET_PS3;_DEBUG;__GCC__;__CELL_ASSERT__;HEAPINSPECTOR_PS3=1"
ProgramDataBaseFileName=""
CompileAs="0"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalOptions="-fno-exceptions -fno-rtti -Wl,--wrap=malloc,--wrap=free,--wrap=calloc,--wrap=memalign,--wrap=realloc,--wrap=reallocalign,--wrap=_malloc_init"
AdditionalDependencies="&quot;$(SN_PS3_PATH)\ppu\lib\sn\libsn.a&quot; &quot;$(SCE_PS3_ROOT)\target\ppu\lib\libm.a&quot; &quot;$(SCE_PS3_ROOT)\target\ppu\lib\libio_stub.a&quot; &quot;..\..\..\Server\PS3\Debug\libHeapInspectorServer.a&quot; &quot;$(SCE_PS3_ROOT)\target\ppu\lib\libpthread.a&quot; &quot;$(SCE_PS3_ROOT)\target\ppu\lib\libnet_stub.a&quot; &quot;$(SCE_PS3_ROOT)\target\ppu\lib\libsysmodule_stub.a&quot;"
OutputFile="$(OutDir)/$(ProjectName).ppu.elf"
AdditionalLibraryDirectories=""
ProgramDatabaseFile=""
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
Description="Fake Signing ELF &quot;$(TargetDir)$(TargetName).self&quot;"
CommandLine="$(SCE_PS3_ROOT)\host-win32\bin\make_fself &quot;$(TargetPath)&quot; &quot;$(TargetDir)$(TargetName).self&quot;"
/>
</Configuration>
<Configuration
Name="PS3 Release|Win32"
OutputDirectory="Release_VS2008"
IntermediateDirectory="Release_VS2008"
ConfigurationType="1"
DeleteExtensionsOnClean="*.obj;*.d;*.map;*.lst;*.pch;$(TargetPath);$(TargetDir)$(TargetName).self"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="-Wall -fno-exceptions -fno-rtti -O2"
AdditionalIncludeDirectories="&quot;$(SN_PS3_PATH)\ppu\include\sn&quot;;&quot;$(SCE_PS3_ROOT)\target\ppu\include&quot;;&quot;$(SCE_PS3_ROOT)\target\common\include&quot;"
PreprocessorDefinitions="SN_TARGET_PS3;NDEBUG;__GCC__;HEAPINSPECTOR_PS3=1"
ProgramDataBaseFileName=""
CompileAs="0"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalOptions="-fno-exceptions -fno-rtti -Wl,--wrap=malloc,--wrap=free,--wrap=calloc,--wrap=memalign,--wrap=realloc,--wrap=reallocalign,--wrap=_malloc_init"
AdditionalDependencies="&quot;$(SN_PS3_PATH)\ppu\lib\sn\libsn.a&quot; &quot;$(SCE_PS3_ROOT)\target\ppu\lib\libm.a&quot; &quot;$(SCE_PS3_ROOT)\target\ppu\lib\libio_stub.a&quot; &quot;..\..\..\Server\PS3\Release\libHeapInspectorServer.a&quot; &quot;$(SCE_PS3_ROOT)\target\ppu\lib\libpthread.a&quot; &quot;$(SCE_PS3_ROOT)\target\ppu\lib\libnet_stub.a&quot; &quot;$(SCE_PS3_ROOT)\target\ppu\lib\libsysmodule_stub.a&quot;"
OutputFile="$(OutDir)/$(ProjectName).ppu.elf"
AdditionalLibraryDirectories=""
ProgramDatabaseFile=""
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
Description="Fake Signing ELF &quot;$(TargetDir)$(TargetName).self&quot;"
CommandLine="$(SCE_PS3_ROOT)\host-win32\bin\make_fself &quot;$(TargetPath)&quot; &quot;$(TargetDir)$(TargetName).self&quot;"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="PS3"
>
<File
RelativePath=".\Main.cpp"
>
</File>
<File
RelativePath=".\Wait.cpp"
>
</File>
</Filter>
<File
RelativePath="..\HookSample.cpp"
>
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

View File

@@ -0,0 +1,72 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|PS3">
<Configuration>Debug</Configuration>
<Platform>PS3</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|PS3">
<Configuration>Release</Configuration>
<Platform>PS3</Platform>
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\HookSample.cpp" />
<ClCompile Include="Main.cpp" />
<ClCompile Include="Wait.cpp" />
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{F749F5D0-B972-4E99-8B4B-2B865D4A8BC9}</ProjectGuid>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset>GCC</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|PS3'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset>GCC</PlatformToolset>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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@@ -0,0 +1,18 @@
#include "../../../Server/HeapInspectorServer.h"
#include "../../../Server/PS3/HeapHooks.hpp"
void RunHeapInspectorServer();
extern "C" void* __real__malloc_init();
extern "C" void* __wrap__malloc_init()
{
void* result = __real__malloc_init();
Initialise(HeapInspectorServer::GetDefaultHeapInfo(), 3000, HeapInspectorServer::WaitForConnection_Enabled);
return result;
}
int main(int /*a_ArgC*/, const char* /*a_ArgV[]*/)
{
RunHeapInspectorServer();
HeapInspectorServer::Shutdown();
}

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@@ -0,0 +1,6 @@
#include <sys/timer.h>
void Wait(int a_Milliseconds)
{
sys_timer_usleep(a_Milliseconds * 1000);
}

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@@ -0,0 +1,78 @@
// =================================================================================================================================
// This sample demonstrates how to use the Server API to send allocs, reallocs and frees directly to the client. It also shows
// how to configure multiple heaps.
// =================================================================================================================================
#include "../../Server/HeapInspectorServer.h"
#include <stdlib.h>
using namespace HeapInspectorServer;
void Wait(int a_MilliSeconds);
std::vector<HeapInfo> GetHeapInfo()
{
std::vector<HeapInfo> result;
HeapInfo heapInfo;
heapInfo.m_Description = "Heap1";
heapInfo.m_Range.m_Min = 0;
heapInfo.m_Range.m_Max = 0x80000000 - 1;
result.push_back(heapInfo);
heapInfo.m_Description = "Heap2";
heapInfo.m_Range.m_Min = 0;
heapInfo.m_Range.m_Max = 0x80000000 - 1;
result.push_back(heapInfo);
return result;
}
void* Alloc(uint32 a_Size, int a_Heap)
{
Mutation mutation = BeginAlloc();
void* mem = malloc(a_Size);
EndAlloc(mutation, a_Heap, mem, a_Size, a_Size);
return mem;
}
void Free(void* a_Block, int a_Heap)
{
Mutation mutation = BeginFree();
free(a_Block);
EndFree(mutation, a_Heap, a_Block);
}
void* ReAlloc(void* a_OldBlock, uint32 a_Size, int a_Heap)
{
Mutation mutation = BeginReAlloc();
void* mem = realloc(a_OldBlock, a_Size);
EndReAlloc(mutation, a_Heap, a_OldBlock, mem, a_Size, a_Size);
return mem;
}
void RunHeapInspectorServer()
{
Initialise(GetHeapInfo(), 3000, WaitForConnection_Enabled);
while (1)
{
void* mem1;
void* memB;
mem1 = Alloc(16, 0);
memB = Alloc(1024, 1);
Wait(100);
void* mem2 = ReAlloc(mem1, 32, 0);
Wait(100);
Free(mem2, 0);
Free(memB, 1);
Wait(100);
}
Shutdown();
}

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@@ -0,0 +1,7 @@
void RunHeapInspectorServer();
int main(int /*a_ArgC*/, const char* /*a_ArgV[]*/)
{
RunHeapInspectorServer();
}

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@@ -0,0 +1,183 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9,00"
Name="ManualSample"
ProjectGUID="{EE51F556-4CCE-4D4C-96C3-B271CC035C6E}"
RootNamespace="BasicServerSample"
TargetFrameworkVersion="196613"
>
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<Platform
Name="Win32"
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Name="PS3 Debug|Win32"
OutputDirectory="Debug_VS2008"
IntermediateDirectory="Debug_VS2008"
ConfigurationType="1"
DeleteExtensionsOnClean="*.obj;*.d;*.map;*.lst;*.pch;$(TargetPath);$(TargetDir)$(TargetName).self"
>
<Tool
Name="VCPreBuildEventTool"
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Name="VCCustomBuildTool"
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<Tool
Name="VCXMLDataGeneratorTool"
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<Tool
Name="VCWebServiceProxyGeneratorTool"
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<Tool
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<Tool
Name="VCCLCompilerTool"
AdditionalOptions="-g -Wall -fno-exceptions -fno-rtti"
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PreprocessorDefinitions="SN_TARGET_PS3;_DEBUG;__GCC__;__CELL_ASSERT__;HEAPINSPECTOR_PS3=1"
ProgramDataBaseFileName=""
CompileAs="0"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
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Name="VCLinkerTool"
AdditionalOptions="-fno-exceptions -fno-rtti"
AdditionalDependencies="&quot;$(SN_PS3_PATH)\ppu\lib\sn\libsn.a&quot; &quot;$(SCE_PS3_ROOT)\target\ppu\lib\libm.a&quot; &quot;$(SCE_PS3_ROOT)\target\ppu\lib\libio_stub.a&quot; &quot;..\..\..\Server\PS3\Debug\libHeapInspectorServer.a&quot; &quot;$(SCE_PS3_ROOT)\target\ppu\lib\libpthread.a&quot; &quot;$(SCE_PS3_ROOT)\target\ppu\lib\libnet_stub.a&quot; &quot;$(SCE_PS3_ROOT)\target\ppu\lib\libsysmodule_stub.a&quot;"
OutputFile="$(OutDir)/$(ProjectName).ppu.elf"
AdditionalLibraryDirectories=""
ProgramDatabaseFile=""
/>
<Tool
Name="VCALinkTool"
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<Tool
Name="VCManifestTool"
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<Tool
Name="VCXDCMakeTool"
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<Tool
Name="VCBscMakeTool"
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<Tool
Name="VCFxCopTool"
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<Tool
Name="VCAppVerifierTool"
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<Tool
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Description="Fake Signing ELF &quot;$(TargetDir)$(TargetName).self&quot;"
CommandLine="$(SCE_PS3_ROOT)\host-win32\bin\make_fself &quot;$(TargetPath)&quot; &quot;$(TargetDir)$(TargetName).self&quot;"
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Name="PS3 Release|Win32"
OutputDirectory="Release_VS2008"
IntermediateDirectory="Release_VS2008"
ConfigurationType="1"
DeleteExtensionsOnClean="*.obj;*.d;*.map;*.lst;*.pch;$(TargetPath);$(TargetDir)$(TargetName).self"
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Name="VCCustomBuildTool"
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Name="VCXMLDataGeneratorTool"
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AdditionalOptions="-O2 -Wall -fno-exceptions -fno-rtti"
AdditionalIncludeDirectories="&quot;$(SN_PS3_PATH)\ppu\include\sn&quot;;&quot;$(SCE_PS3_ROOT)\target\ppu\include&quot;;&quot;$(SCE_PS3_ROOT)\target\common\include&quot;"
PreprocessorDefinitions="SN_TARGET_PS3;NDEBUG;__GCC__;HEAPINSPECTOR_PS3=1"
ProgramDataBaseFileName=""
CompileAs="0"
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<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
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Name="VCLinkerTool"
AdditionalOptions="-fno-exceptions -fno-rtti"
AdditionalDependencies="&quot;$(SN_PS3_PATH)\ppu\lib\sn\libsn.a&quot; &quot;$(SCE_PS3_ROOT)\target\ppu\lib\libm.a&quot; &quot;$(SCE_PS3_ROOT)\target\ppu\lib\libio_stub.a&quot; &quot;..\..\..\Server\PS3\Release\libHeapInspectorServer.a&quot; &quot;$(SCE_PS3_ROOT)\target\ppu\lib\libpthread.a&quot; &quot;$(SCE_PS3_ROOT)\target\ppu\lib\libnet_stub.a&quot; &quot;$(SCE_PS3_ROOT)\target\ppu\lib\libsysmodule_stub.a&quot;"
OutputFile="$(OutDir)/$(ProjectName).ppu.elf"
AdditionalLibraryDirectories=""
ProgramDatabaseFile=""
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<Tool
Name="VCALinkTool"
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Name="VCManifestTool"
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<Tool
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<Tool
Name="VCAppVerifierTool"
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<Tool
Name="VCPostBuildEventTool"
Description="Fake Signing ELF &quot;$(TargetDir)$(TargetName).self&quot;"
CommandLine="$(SCE_PS3_ROOT)\host-win32\bin\make_fself &quot;$(TargetPath)&quot; &quot;$(TargetDir)$(TargetName).self&quot;"
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<References>
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<Files>
<Filter
Name="PS3"
>
<File
RelativePath=".\Main.cpp"
>
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<File
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<File
RelativePath="..\ManualSample.cpp"
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<Globals>
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View File

@@ -0,0 +1,70 @@
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<ItemGroup>
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View File

@@ -0,0 +1,6 @@
#include <sys/timer.h>
void Wait(int a_Milliseconds)
{
sys_timer_usleep(a_Milliseconds * 1000);
}

View File

@@ -0,0 +1,17 @@
#ifndef _MULTITHREADEDHOOKSAMPLE_ITHREAD_H_
#define _MULTITHREADEDHOOKSAMPLE_ITHREAD_H_
typedef void(*ThreadFunction)();
class IThread
{
public:
virtual ~IThread() {}
virtual void Fork(ThreadFunction a_Function) = 0;
virtual void Join() = 0;
};
IThread* CreateThread();
void DestroyThread(IThread* a_Thread);
#endif // _MULTITHREADEDHOOKSAMPLE_ITHREAD_H_

View File

@@ -0,0 +1,80 @@
// =================================================================================================================================
// This sample is more of a show-(and test) case for HeapInspector's. It demonstrates:
// 1) That HeapInspector is multithread safe.
// 2) HeapInspector's ability to deal with allocations prior to Initialise (although those allocations will not be tracked).
// 3) HeapInspector's ability to deal with API calls during static initialisation phase.
//
// In this sample, multiple threads are started that perform allocations for a set period of time. The
// application will wait for those threads to finish. After the time is passed and the application calls Shutdown,
// the client will disconnect.
//
// To switch between launching the threads during the static initalisation phase and launching the treads
// in main, flip the INIT_IN_STATIC_PHASE define.
//
// =================================================================================================================================
#include "IThread.h"
#include <stdlib.h>
void Wait(int a_MilliSeconds);
#define INIT_IN_STATIC_PHASE 0
const int g_NumThreads = 4;
class MultiThreadedAllocator
{
public:
static void WorkerThread()
{
for (int i = 0; i != 1000; ++i)
{
void* mem1 = malloc(10);
Wait(10);
free(mem1);
Wait(10);
}
}
MultiThreadedAllocator()
{
for (int i = 0; i != g_NumThreads; ++i)
{
m_Threads[i] = CreateThread();
m_Threads[i]->Fork(WorkerThread);
}
}
~MultiThreadedAllocator()
{
WaitForThreads();
for (int i = 0; i != g_NumThreads; ++i)
{
DestroyThread(m_Threads[i]);
}
}
private:
void WaitForThreads()
{
for (int i = 0; i != g_NumThreads; ++i)
{
m_Threads[i]->Join();
}
}
private:
IThread* m_Threads[g_NumThreads];
};
#if INIT_IN_STATIC_PHASE
static MultiThreadedAllocator* g_Allocator = new MultiThreadedAllocator();
#endif
void RunHeapInspectorServer()
{
#if !INIT_IN_STATIC_PHASE
MultiThreadedAllocator* g_Allocator = new MultiThreadedAllocator();
#endif
delete g_Allocator;
}

View File

@@ -0,0 +1,18 @@
#include "../../../Server/HeapInspectorServer.h"
#include "../../../Server/PS3/HeapHooks.hpp"
void RunHeapInspectorServer();
extern "C" void* __real__malloc_init();
extern "C" void* __wrap__malloc_init()
{
void* result = __real__malloc_init();
Initialise(HeapInspectorServer::GetDefaultHeapInfo(), 3000, HeapInspectorServer::WaitForConnection_Enabled);
return result;
}
int main(int /*a_ArgC*/, const char* /*a_ArgV[]*/)
{
RunHeapInspectorServer();
HeapInspectorServer::Shutdown();
}

View File

@@ -0,0 +1,191 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9,00"
Name="MultiThreadedHookSample"
ProjectGUID="{37C97160-EB4F-46FD-9CA7-0E0789EFE398}"
RootNamespace="BasicServerSample"
TargetFrameworkVersion="196613"
>
<Platforms>
<Platform
Name="Win32"
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OutputDirectory="Debug_VS2008"
IntermediateDirectory="Debug_VS2008"
ConfigurationType="1"
DeleteExtensionsOnClean="*.obj;*.d;*.map;*.lst;*.pch;$(TargetPath);$(TargetDir)$(TargetName).self"
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ProgramDatabaseFile=""
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@@ -0,0 +1,76 @@
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#include <pthread.h>
#include "../IThread.h"
void* InternalThread(void* a_UserData)
{
ThreadFunction function = (ThreadFunction)a_UserData;
function();
pthread_exit(0);
return 0;
}
class ThreadPS3 : public IThread
{
public:
virtual void Fork(ThreadFunction a_Function)
{
pthread_create(&m_Thread, 0, InternalThread, (void*)a_Function);
}
virtual void Join()
{
void* threadResult;
pthread_join(m_Thread, &threadResult);
}
private:
pthread_t m_Thread;
};
IThread* CreateThread()
{
return new ThreadPS3();
}
void DestroyThread(IThread* a_Thread)
{
delete a_Thread;
}

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@@ -0,0 +1,6 @@
#include <sys/timer.h>
void Wait(int a_Milliseconds)
{
sys_timer_usleep(a_Milliseconds * 1000);
}

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void RunHeapInspectorServer();
int main(int /*a_ArgC*/, const char* /*a_ArgV[]*/)
{
RunHeapInspectorServer();
}

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ProjectType="Visual C++"
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Name="ReplaceNewDeleteSample"
ProjectGUID="{EFE31408-0463-46AB-8695-CD342951EC17}"
RootNamespace="BasicServerSample"
TargetFrameworkVersion="196613"
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Name="Win32"
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Name="PS3 Debug|Win32"
OutputDirectory="Debug_VS2008"
IntermediateDirectory="Debug_VS2008"
ConfigurationType="1"
DeleteExtensionsOnClean="*.obj;*.d;*.map;*.lst;*.pch;$(TargetPath);$(TargetDir)$(TargetName).self"
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Name="VCPreBuildEventTool"
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Name="VCPostBuildEventTool"
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CommandLine="$(SCE_PS3_ROOT)\host-win32\bin\make_fself &quot;$(TargetPath)&quot; &quot;$(TargetDir)$(TargetName).self&quot;"
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OutputDirectory="Release_VS2008"
IntermediateDirectory="Release_VS2008"
ConfigurationType="1"
DeleteExtensionsOnClean="*.obj;*.d;*.map;*.lst;*.pch;$(TargetPath);$(TargetDir)$(TargetName).self"
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CommandLine="$(SCE_PS3_ROOT)\host-win32\bin\make_fself &quot;$(TargetPath)&quot; &quot;$(TargetDir)$(TargetName).self&quot;"
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View File

@@ -0,0 +1,70 @@
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View File

@@ -0,0 +1,6 @@
#include <sys/timer.h>
void Wait(int a_Milliseconds)
{
sys_timer_usleep(a_Milliseconds * 1000);
}

View File

@@ -0,0 +1,67 @@
// =================================================================================================================================
// This sample demonstrates how to replace operator new and delete and how to send these allocations to the HeapInspector client.
// Please note that the Hook sample captures allocations on a lower level and will also trace all new/delete allocations.
//
// WARNING: Make sure that you replace both the array and non-array operators. If there are any pairing issues in your code
// (allocating with new[] and deleting with delete), HeapInspector will miss those deallocations and that will be problematic
// for a subsequent allocation on that address: it will then warn that it found a double allocation. That will actually be a
// sign that the operators aren't properly matched.
// =================================================================================================================================
#include "../../Server/HeapInspectorServer.h"
#include <stdlib.h>
#include <new>
using namespace HeapInspectorServer;
void Wait(int a_MilliSeconds);
void* operator new(size_t a_Size)
{
Mutation mutation = BeginAlloc();
void* mem = malloc(a_Size);
EndAlloc(mutation, 0, mem, a_Size, a_Size);
return mem;
}
void operator delete(void* a_Pointer)
{
Mutation mutation = BeginFree();
free(a_Pointer);
EndFree(mutation, 0, a_Pointer);
}
void* operator new[](size_t a_Size)
{
Mutation mutation = BeginAlloc();
void* mem = malloc(a_Size);
EndAlloc(mutation, 0, mem, a_Size, a_Size);
return mem;
}
void operator delete[](void* a_Pointer)
{
Mutation mutation = BeginFree();
free(a_Pointer);
EndFree(mutation, 0, a_Pointer);
}
void RunHeapInspectorServer()
{
Initialise(GetDefaultHeapInfo(), 3000, WaitForConnection_Enabled);
while (1)
{
int* xArray = new int[100];
float* y = new float;
Wait(100);
delete[] xArray;
delete y;
Wait(100);
}
Shutdown();
}

View File

@@ -0,0 +1,23 @@
#ifndef _HEAPINSPECTORSERVER_HEAPINFO_H_
#define _HEAPINSPECTORSERVER_HEAPINFO_H_
#include "HeapInspectorServerTypes.h"
#include <string>
BEGIN_NAMESPACE(HeapInspectorServer)
struct Range
{
uint32 m_Min;
uint32 m_Max;
};
struct HeapInfo
{
std::string m_Description;
Range m_Range;
};
END_NAMESPACE(HeapInspectorServer)
#endif // _HEAPINSPECTORSERVER_HEAPINFO_H_

View File

@@ -0,0 +1,33 @@
#ifndef _HEAPINSPECTORSERVER_PLATFORMINTERFACES_HEAPINSPECTORSERVER_H_
#define _HEAPINSPECTORSERVER_PLATFORMINTERFACES_HEAPINSPECTORSERVER_H_
#include "HeapInfo.h"
#include <vector>
BEGIN_NAMESPACE(HeapInspectorServer)
enum EWaitForConnection
{
WaitForConnection_Disabled,
WaitForConnection_Enabled
};
std::vector<HeapInfo> GetDefaultHeapInfo();
bool Initialise(const std::vector<HeapInfo>& a_HeapInfo, int a_Port, EWaitForConnection a_WaitForConnection);
bool IsInitialised();
void Shutdown();
typedef int Mutation;
Mutation BeginAlloc();
void EndAlloc(Mutation a_Mutation, uint16 a_HeapID, void* a_Address, uint32 a_SizeRequested, uint32 a_SizeReceived);
Mutation BeginReAlloc();
void EndReAlloc(Mutation a_Mutation, uint16 a_HeapID, void* a_OldAddress, void* a_NewAddress, uint32 a_SizeRequested, uint32 a_SizeReceived);
Mutation BeginFree();
void EndFree(Mutation a_Mutation, uint16 a_HeapID, void* a_Address);
END_NAMESPACE(HeapInspectorServer)
#endif // _HEAPINSPECTORSERVER_PLATFORMINTERFACES_HEAPINSPECTORSERVER_H_

View File

@@ -0,0 +1,32 @@
#ifndef _HEAPINSPECTORSERVER_TYPES_H_
#define _HEAPINSPECTORSERVER_TYPES_H_
#define BEGIN_NAMESPACE(x) namespace x {
#define END_NAMESPACE(x) }
#define BEGIN_UNNAMED_NAMESPACE() namespace {
#define END_UNNAMED_NAMESPACE() }
BEGIN_NAMESPACE(HeapInspectorServer)
typedef unsigned char uint8;
typedef unsigned short uint16;
typedef unsigned int uint32;
#if HEAPINSPECTOR_PS3
typedef unsigned long long uint64;
typedef long long int64;
#else
typedef unsigned __int64 uint64;
typedef __int64 int64;
#endif
typedef char int8;
typedef short int16;
typedef int int32;
typedef char char8;
typedef wchar_t char16;
END_NAMESPACE(HeapInspectorServer)
#endif //_HEAPINSPECTORSERVER_TYPES_H_

View File

@@ -0,0 +1,63 @@
#ifndef _HEAPINSPECTORSERVER_PS3_HEAPHOOKS_HPP_
#define _HEAPINSPECTORSERVER_PS3_HEAPHOOKS_HPP_
#include <stdlib.h>
extern "C" void* __real_memalign(size_t a_Boundary, size_t a_Size);
extern "C" void* __wrap_memalign(size_t a_Boundary, size_t a_Size)
{
HeapInspectorServer::Mutation mutation = HeapInspectorServer::BeginAlloc();
void* result = __real_memalign(a_Boundary, a_Size);
size_t usableSize = malloc_usable_size(result);
HeapInspectorServer::EndAlloc(mutation, 0, result, a_Size, usableSize);
return result;
}
extern "C" void* __real_calloc(size_t a_NumElements, size_t a_SizePerElement);
extern "C" void* __wrap_calloc(size_t a_NumElements, size_t a_SizePerElement)
{
HeapInspectorServer::Mutation mutation = HeapInspectorServer::BeginAlloc();
void* result = __real_calloc(a_NumElements, a_SizePerElement);
size_t usableSize = malloc_usable_size(result);
HeapInspectorServer::EndAlloc(mutation, 0, result, a_NumElements * a_SizePerElement, usableSize);
return result;
}
extern "C" void* __real_malloc(size_t a_Size);
extern "C" void* __wrap_malloc(size_t a_Size)
{
HeapInspectorServer::Mutation mutation = HeapInspectorServer::BeginAlloc();
void* result = __real_malloc(a_Size);
size_t usableSize = malloc_usable_size(result);
HeapInspectorServer::EndAlloc(mutation, 0, result, a_Size, usableSize);
return result;
}
extern "C" void __real_free(void* a_Address);
extern "C" void __wrap_free(void* a_Address)
{
HeapInspectorServer::Mutation mutation = HeapInspectorServer::BeginFree();
__real_free(a_Address);
HeapInspectorServer::EndFree(mutation, 0, a_Address);
}
extern "C" void *__real_realloc(void *a_Address, size_t a_Size);
extern "C" void *__wrap_realloc(void *a_Address, size_t a_Size)
{
HeapInspectorServer::Mutation mutation = HeapInspectorServer::BeginReAlloc();
void* result = __real_realloc(a_Address, a_Size);
size_t usableSize = malloc_usable_size(result);
HeapInspectorServer::EndReAlloc(mutation, 0, a_Address, result, a_Size, usableSize);
return result;
}
extern "C" void* __real_reallocalign(void *a_Address, size_t a_Size, size_t a_Boundary);
extern "C" void* __wrap_reallocalign(void *a_Address, size_t a_Size, size_t a_Boundary)
{
HeapInspectorServer::Mutation mutation = HeapInspectorServer::BeginReAlloc();
void* result = __real_reallocalign(a_Address, a_Size, a_Boundary);
size_t usableSize = malloc_usable_size(result);
HeapInspectorServer::EndReAlloc(mutation, 0, a_Address, result, a_Size, usableSize);
return result;
}
#endif //_HEAPINSPECTORSERVER_PS3_HEAPHOOKS_HPP_