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46
Minecraft.Client/MobRenderer.h
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46
Minecraft.Client/MobRenderer.h
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#pragma once
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#include "EntityRenderer.h"
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class Mob;
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using namespace std;
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#define PLAYER_NAME_READABLE_FULLSCREEN 16
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#define PLAYER_NAME_READABLE_DISTANCE_SPLITSCREEN 8
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#define PLAYER_NAME_READABLE_DISTANCE_SD 8
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// 4J - this used to be a generic : public class MobRenderer<T extends Mob> extends EntityRenderer<T>
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class MobRenderer : public EntityRenderer
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{
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private:
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static const int MAX_ARMOR_LAYERS = 4;
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protected:
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Model *model;
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Model *armor;
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public:
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MobRenderer(Model *model, float shadow);
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virtual void setArmor(Model *armor);
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private:
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float rotlerp(float from, float to, float a);
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public:
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virtual void render(shared_ptr<Entity> mob, double x, double y, double z, float rot, float a);
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protected:
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virtual void renderModel(shared_ptr<Entity> mob, float wp, float ws, float bob, float headRotMinusBodyRot, float headRotx, float scale);
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virtual void setupPosition(shared_ptr<Mob> mob, double x, double y, double z);
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virtual void setupRotations(shared_ptr<Mob> mob, float bob, float bodyRot, float a);
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virtual float getAttackAnim(shared_ptr<Mob> mob, float a);
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virtual float getBob(shared_ptr<Mob> mob, float a);
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virtual void additionalRendering(shared_ptr<Mob> mob, float a);
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virtual int prepareArmorOverlay(shared_ptr<Mob> mob, int layer, float a);
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virtual int prepareArmor(shared_ptr<Mob> mob, int layer, float a);
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virtual void prepareSecondPassArmor(shared_ptr<Mob> mob, int layer, float a);
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virtual float getFlipDegrees(shared_ptr<Mob> mob);
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virtual int getOverlayColor(shared_ptr<Mob> mob, float br, float a);
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virtual void scale(shared_ptr<Mob> mob, float a);
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virtual void renderName(shared_ptr<Mob> mob, double x, double y, double z);
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virtual void renderNameTag(shared_ptr<Mob> mob, const wstring& name, double x, double y, double z, int maxDist, int color = 0xff000000);
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public:
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// 4J Added
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virtual Model *getModel() { return model; }
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};
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