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Minecraft.Client/MemoryTracker.cpp
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70
Minecraft.Client/MemoryTracker.cpp
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#include "stdafx.h"
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#include "MemoryTracker.h"
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#include "..\Minecraft.World\IntBuffer.h"
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#include "..\Minecraft.World\ByteBuffer.h"
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#include "..\Minecraft.World\FloatBuffer.h"
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unordered_map<int,int> MemoryTracker::GL_LIST_IDS;
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vector<int> MemoryTracker::TEXTURE_IDS;
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int MemoryTracker::genLists(int count)
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{
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int id = glGenLists(count);
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GL_LIST_IDS.insert( pair<int,int>(id,count) );
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return id;
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}
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int MemoryTracker::genTextures()
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{
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int id = glGenTextures();
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TEXTURE_IDS.push_back(id);
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return id;
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}
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void MemoryTracker::releaseLists(int id)
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{
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AUTO_VAR(it, GL_LIST_IDS.find(id));
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if( it != GL_LIST_IDS.end() )
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{
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glDeleteLists(id, it->second);
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GL_LIST_IDS.erase(it);
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}
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}
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void MemoryTracker::releaseTextures()
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{
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for (int i = 0; i < TEXTURE_IDS.size(); i++)
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{
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glDeleteTextures(TEXTURE_IDS.at(i));
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}
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TEXTURE_IDS.clear();
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}
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void MemoryTracker::release()
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{
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//for (Map.Entry<Integer, Integer> entry : GL_LIST_IDS.entrySet())
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for(AUTO_VAR(it, GL_LIST_IDS.begin()); it != GL_LIST_IDS.end(); ++it)
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{
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glDeleteLists(it->first, it->second);
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}
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GL_LIST_IDS.clear();
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releaseTextures();
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}
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ByteBuffer *MemoryTracker::createByteBuffer(int size)
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{
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// 4J - was ByteBuffer.allocateDirect(size).order(ByteOrder.nativeOrder())
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ByteBuffer *bb = ByteBuffer::allocate(size);
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return bb;
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}
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IntBuffer *MemoryTracker::createIntBuffer(int size)
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{
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return createByteBuffer(size << 2)->asIntBuffer();
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}
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FloatBuffer *MemoryTracker::createFloatBuffer(int size)
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{
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return createByteBuffer(size << 2)->asFloatBuffer();
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}
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