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40
Minecraft.Client/ItemInHandRenderer.h
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40
Minecraft.Client/ItemInHandRenderer.h
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#pragma once
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class Minecraft;
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class ItemInstance;
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class Minimap;
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class Mob;
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class TileRenderer;
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class Tesselator;
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class ItemInHandRenderer
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{
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private:
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Minecraft *mc;
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shared_ptr<ItemInstance> selectedItem;
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float height;
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float oHeight;
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TileRenderer *tileRenderer;
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static int list, listGlint;
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public:
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// 4J Stu - Made public so we can use it from ItemFramRenderer
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Minimap *minimap;
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public:
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ItemInHandRenderer(Minecraft *mc, bool optimisedMinimap = true); // 4J Added optimisedMinimap param
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void renderItem(shared_ptr<Mob> mob, shared_ptr<ItemInstance> item, int layer, bool setColor = true); // 4J added setColor parameter
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static void renderItem3D(Tesselator *t, float u0, float v0, float u1, float v1, int width, int height, float depth, bool isGlint); // 4J added isGlint parameter
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public:
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void render(float a);
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void renderScreenEffect(float a);
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private:
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void renderTex(float a, Icon *slot);
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void renderWater(float a);
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void renderFire(float a);
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int lastSlot;
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public:
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void tick();
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void itemPlaced();
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void itemUsed();
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};
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