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150
Minecraft.Client/HumanoidMobRenderer.cpp
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150
Minecraft.Client/HumanoidMobRenderer.cpp
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#include "stdafx.h"
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#include "HumanoidMobRenderer.h"
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#include "SkullTileRenderer.h"
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#include "HumanoidModel.h"
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#include "ModelPart.h"
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#include "EntityRenderDispatcher.h"
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#include "..\Minecraft.World\net.minecraft.world.item.h"
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#include "..\Minecraft.World\net.minecraft.world.level.tile.h"
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#include "..\Minecraft.World\net.minecraft.world.entity.h"
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#include "..\Minecraft.World\net.minecraft.world.entity.monster.h"
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#include "..\Minecraft.World\net.minecraft.h"
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void HumanoidMobRenderer::_init(HumanoidModel *humanoidModel, float scale)
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{
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this->humanoidModel = humanoidModel;
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this->_scale = scale;
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armorParts1 = NULL;
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armorParts2 = NULL;
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}
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HumanoidMobRenderer::HumanoidMobRenderer(HumanoidModel *humanoidModel, float shadow) : MobRenderer(humanoidModel, shadow)
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{
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_init(humanoidModel, 1.0f);
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}
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HumanoidMobRenderer::HumanoidMobRenderer(HumanoidModel *humanoidModel, float shadow, float scale) : MobRenderer(humanoidModel, shadow)
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{
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_init(humanoidModel, scale);
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createArmorParts();
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}
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void HumanoidMobRenderer::createArmorParts()
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{
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armorParts1 = new HumanoidModel(1.0f);
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armorParts2 = new HumanoidModel(0.5f);
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}
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void HumanoidMobRenderer::additionalRendering(shared_ptr<Mob> mob, float a)
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{
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float brightness = SharedConstants::TEXTURE_LIGHTING ? 1 : mob->getBrightness(a);
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glColor3f(brightness, brightness, brightness);
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shared_ptr<ItemInstance> item = mob->getCarriedItem();
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shared_ptr<ItemInstance> headGear = mob->getArmor(3);
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if (headGear != NULL)
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{
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// don't render the pumpkin of skulls for the skins with that disabled
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// 4J-PB - need to disable rendering armour/skulls/pumpkins for some special skins (Daleks)
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if((mob->getAnimOverrideBitmask()&(1<<HumanoidModel::eAnim_DontRenderArmour))==0)
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{
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glPushMatrix();
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humanoidModel->head->translateTo(1 / 16.0f);
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if (headGear->getItem()->id < 256)
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{
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if (Tile::tiles[headGear->id] != NULL && TileRenderer::canRender(Tile::tiles[headGear->id]->getRenderShape()))
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{
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float s = 10 / 16.0f;
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glTranslatef(-0 / 16.0f, -4 / 16.0f, 0 / 16.0f);
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glRotatef(90, 0, 1, 0);
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glScalef(s, -s, -s);
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}
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this->entityRenderDispatcher->itemInHandRenderer->renderItem(mob, headGear, 0);
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}
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else if (headGear->getItem()->id == Item::skull_Id)
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{
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float s = 17 / 16.0f;
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glScalef(s, -s, -s);
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wstring extra = L"";
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if (headGear->hasTag() && headGear->getTag()->contains(L"SkullOwner"))
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{
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extra = headGear->getTag()->getString(L"SkullOwner");
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}
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SkullTileRenderer::instance->renderSkull(-0.5f, 0, -0.5f, Facing::UP, 180, headGear->getAuxValue(), extra);
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}
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glPopMatrix();
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}
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}
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if (item != NULL)
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{
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glPushMatrix();
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if (model->young)
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{
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float s = 0.5f;
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glTranslatef(0 / 16.0f, 10 / 16.0f, 0 / 16.0f);
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glRotatef(-20, -1, 0, 0);
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glScalef(s, s, s);
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}
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humanoidModel->arm0->translateTo(1 / 16.0f);
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glTranslatef(-1 / 16.0f, 7 / 16.0f, 1 / 16.0f);
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if (item->id < 256 && TileRenderer::canRender(Tile::tiles[item->id]->getRenderShape()))
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{
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float s = 8 / 16.0f;
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glTranslatef(-0 / 16.0f, 3 / 16.0f, -5 / 16.0f);
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s *= 0.75f;
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glRotatef(20, 1, 0, 0);
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glRotatef(45, 0, 1, 0);
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glScalef(-s, -s, s);
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}
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else if (item->id == Item::bow_Id)
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{
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float s = 10 / 16.0f;
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glTranslatef(0/16.0f, 2 / 16.0f, 5 / 16.0f);
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glRotatef(-20, 0, 1, 0);
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glScalef(s, -s, s);
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glRotatef(-100, 1, 0, 0);
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glRotatef(45, 0, 1, 0);
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}
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else if (Item::items[item->id]->isHandEquipped())
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{
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float s = 10 / 16.0f;
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glTranslatef(0, 3 / 16.0f, 0);
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glScalef(s, -s, s);
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glRotatef(-100, 1, 0, 0);
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glRotatef(45, 0, 1, 0);
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}
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else
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{
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float s = 6 / 16.0f;
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glTranslatef(+4 / 16.0f, +3 / 16.0f, -3 / 16.0f);
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glScalef(s, s, s);
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glRotatef(60, 0, 0, 1);
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glRotatef(-90, 1, 0, 0);
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glRotatef(20, 0, 0, 1);
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}
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this->entityRenderDispatcher->itemInHandRenderer->renderItem(mob, item, 0);
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if (item->getItem()->hasMultipleSpriteLayers())
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{
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this->entityRenderDispatcher->itemInHandRenderer->renderItem(mob, item, 1);
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}
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glPopMatrix();
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}
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}
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void HumanoidMobRenderer::scale(shared_ptr<Mob> mob, float a)
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{
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glScalef(_scale, _scale, _scale);
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}
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