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20
Minecraft.Client/HugeExplosionParticle.h
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20
Minecraft.Client/HugeExplosionParticle.h
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#pragma once
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#include "Particle.h"
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class HugeExplosionParticle : public Particle
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{
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private:
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int life;
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int lifeTime;
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Textures *textures;
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float size;
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public:
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virtual eINSTANCEOF GetType() { return eType_HUGEEXPLOSIONPARTICLE; }
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HugeExplosionParticle(Textures *textures, Level *level, double x, double y, double z, double xa, double ya, double za);
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void render(Tesselator *t, float a, float xa, float ya, float za, float xa2, float za2);
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int getLightColor(float a);
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void tick();
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int getParticleTexture();
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};
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