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59
Minecraft.Client/GameMode.h
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59
Minecraft.Client/GameMode.h
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#pragma once
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class Minecraft;
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class Level;
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class Player;
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class ItemInstance;
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class Entity;
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class Tutorial;
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class GameMode
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{
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protected:
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Minecraft *minecraft;
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public:
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bool instaBuild;
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GameMode(Minecraft *minecraft);
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virtual ~GameMode() {}
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virtual void initLevel(Level *level) ;
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virtual void startDestroyBlock(int x, int y, int z, int face) = 0;
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virtual bool destroyBlock(int x, int y, int z, int face);
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virtual void continueDestroyBlock(int x, int y, int z, int face) = 0;
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virtual void stopDestroyBlock() = 0;
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virtual void render(float a);
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virtual float getPickRange() = 0;
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virtual void initPlayer(shared_ptr<Player> player);
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virtual void tick();
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virtual bool canHurtPlayer() = 0;
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virtual void adjustPlayer(shared_ptr<Player> player);
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virtual bool useItem(shared_ptr<Player> player, Level *level, shared_ptr<ItemInstance> item, bool bTestUseOnly=false);
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virtual bool useItemOn(shared_ptr<Player> player, Level *level, shared_ptr<ItemInstance> item, int x, int y, int z, int face, bool bTestUseOnOnly=false, bool *pbUsedItem = NULL) = 0;
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virtual shared_ptr<Player> createPlayer(Level *level);
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virtual bool interact(shared_ptr<Player> player, shared_ptr<Entity> entity);
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virtual void attack(shared_ptr<Player> player, shared_ptr<Entity> entity);
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virtual shared_ptr<ItemInstance> handleInventoryMouseClick(int containerId, int slotNum, int buttonNum, bool quickKeyHeld, shared_ptr<Player> player);
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virtual void handleCloseInventory(int containerId, shared_ptr<Player> player);
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virtual void handleInventoryButtonClick(int containerId, int buttonId);
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virtual bool isCutScene();
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virtual void releaseUsingItem(shared_ptr<Player> player);
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virtual bool hasExperience();
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virtual bool hasMissTime();
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virtual bool hasInfiniteItems();
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virtual bool hasFarPickRange();
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virtual void handleCreativeModeItemAdd(shared_ptr<ItemInstance> clicked, int i);
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virtual void handleCreativeModeItemDrop(shared_ptr<ItemInstance> clicked);
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// 4J Stu - Added so we can send packets for this in the network game
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virtual bool handleCraftItem(int recipe, shared_ptr<Player> player);
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virtual void handleDebugOptions(unsigned int uiVal, shared_ptr<Player> player);
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// 4J Stu - Added for tutorial checks
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virtual bool isInputAllowed(int mapping) { return true; }
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virtual bool isTutorial() { return false; }
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virtual Tutorial *getTutorial() { return NULL; }
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};
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