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Minecraft.Client/FrustumData.h
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35
Minecraft.Client/FrustumData.h
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#pragma once
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#include "..\Minecraft.World\AABB.h"
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class FrustumData
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{
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public:
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//enum FrustumSide
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static const int RIGHT = 0; // The RIGHT side of the frustum
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static const int LEFT = 1; // The LEFT side of the frustum
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static const int BOTTOM = 2; // The BOTTOM side of the frustum
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static const int TOP = 3; // The TOP side of the frustum
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static const int BACK = 4; // The BACK side of the frustum
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static const int FRONT = 5; // The FRONT side of the frustum
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// Like above, instead of saying a number for the ABC and D of the plane, we
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// want to be more descriptive.
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static const int A = 0; // The X value of the plane's normal
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static const int B = 1; // The Y value of the plane's normal
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static const int C = 2; // The Z value of the plane's normal
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static const int D = 3; // The distance the plane is from the origin
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float** m_Frustum;
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floatArray proj;
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floatArray modl;
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floatArray clip;
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FrustumData();
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~FrustumData();
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bool pointInFrustum(float x, float y, float z);
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bool sphereInFrustum(float x, float y, float z, float radius);
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bool cubeFullyInFrustum(double x1, double y1, double z1, double x2, double y2, double z2);
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bool cubeInFrustum(double x1, double y1, double z1, double x2, double y2, double z2);
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bool isVisible(AABB *aabb);
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};
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