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101
Minecraft.Client/FishingHookRenderer.cpp
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101
Minecraft.Client/FishingHookRenderer.cpp
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#include "stdafx.h"
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#include "FishingHookRenderer.h"
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#include "EntityRenderDispatcher.h"
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#include "Options.h"
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#include "..\Minecraft.World\net.minecraft.world.entity.projectile.h"
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#include "..\Minecraft.World\net.minecraft.world.entity.player.h"
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#include "..\Minecraft.World\Vec3.h"
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#include "..\Minecraft.World\Mth.h"
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#include "MultiPlayerLocalPlayer.h"
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void FishingHookRenderer::render(shared_ptr<Entity> _hook, double x, double y, double z, float rot, float a)
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{
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// 4J - dynamic cast required because we aren't using templates/generics in our version
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shared_ptr<FishingHook> hook = dynamic_pointer_cast<FishingHook>(_hook);
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glPushMatrix();
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glTranslatef((float) x, (float) y, (float) z);
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glEnable(GL_RESCALE_NORMAL);
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glScalef(1 / 2.0f, 1 / 2.0f, 1 / 2.0f);
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int xi = 1;
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int yi = 2;
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bindTexture(TN_PARTICLES); // 4J was L"/particles.png"
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Tesselator *t = Tesselator::getInstance();
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float u0 = ((xi) * 8 + 0) / 128.0f;
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float u1 = ((xi) * 8 + 8) / 128.0f;
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float v0 = ((yi) * 8 + 0) / 128.0f;
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float v1 = ((yi) * 8 + 8) / 128.0f;
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float r = 1.0f;
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float xo = 0.5f;
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float yo = 0.5f;
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glRotatef(180 - entityRenderDispatcher->playerRotY, 0, 1, 0);
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glRotatef(-entityRenderDispatcher->playerRotX, 1, 0, 0);
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t->begin();
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t->normal(0, 1, 0);
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t->vertexUV((float)(0 - xo), (float)( 0 - yo), (float)( 0), (float)( u0), (float)( v1));
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t->vertexUV((float)(r - xo), (float)( 0 - yo), (float)( 0), (float)( u1), (float)( v1));
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t->vertexUV((float)(r - xo), (float)( 1 - yo), (float)( 0), (float)( u1), (float)( v0));
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t->vertexUV((float)(0 - xo), (float)( 1 - yo), (float)( 0), (float)( u0), (float)( v0));
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t->end();
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glDisable(GL_RESCALE_NORMAL);
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glPopMatrix();
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if (hook->owner != NULL)
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{
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float swing = hook->owner->getAttackAnim(a);
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float swing2 = (float) Mth::sin((sqrt(swing)) * PI);
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Vec3 *vv = Vec3::newTemp(-0.5, 0.03, 0.8);
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vv->xRot(-(hook->owner->xRotO + (hook->owner->xRot - hook->owner->xRotO) * a) * PI / 180);
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vv->yRot(-(hook->owner->yRotO + (hook->owner->yRot - hook->owner->yRotO) * a) * PI / 180);
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vv->yRot(swing2 * 0.5f);
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vv->xRot(-swing2 * 0.7f);
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double xp = hook->owner->xo + (hook->owner->x - hook->owner->xo) * a + vv->x;
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double yp = hook->owner->yo + (hook->owner->y - hook->owner->yo) * a + vv->y;
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double zp = hook->owner->zo + (hook->owner->z - hook->owner->zo) * a + vv->z;
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double yOffset = hook->owner != dynamic_pointer_cast<Player>(Minecraft::GetInstance()->player) ? hook->owner->getHeadHeight() : 0;
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// 4J-PB - changing this to be per player
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//if (this->entityRenderDispatcher->options->thirdPersonView)
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if (hook->owner->ThirdPersonView() > 0)
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{
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float rr = (float) (hook->owner->yBodyRotO + (hook->owner->yBodyRot - hook->owner->yBodyRotO) * a) * PI / 180;
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double ss = Mth::sin((float) rr);
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double cc = Mth::cos((float) rr);
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xp = hook->owner->xo + (hook->owner->x - hook->owner->xo) * a - cc * 0.35 - ss * 0.85;
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yp = hook->owner->yo + yOffset + (hook->owner->y - hook->owner->yo) * a - 0.45;
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zp = hook->owner->zo + (hook->owner->z - hook->owner->zo) * a - ss * 0.35 + cc * 0.85;
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}
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double xh = hook->xo + (hook->x - hook->xo) * a;
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double yh = hook->yo + (hook->y - hook->yo) * a + 4 / 16.0f;
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double zh = hook->zo + (hook->z - hook->zo) * a;
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double xa = (float) (xp - xh);
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double ya = (float) (yp - yh);
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double za = (float) (zp - zh);
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glDisable(GL_TEXTURE_2D);
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glDisable(GL_LIGHTING);
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t->begin(GL_LINE_STRIP);
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t->color(0x000000);
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int steps = 16;
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for (int i = 0; i <= steps; i++)
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{
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float aa = i / (float) steps;
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t->vertex((float)(x + xa * aa), (float)( y + ya * (aa * aa + aa) * 0.5 + 4 / 16.0f), (float)( z + za * aa));
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}
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t->end();
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glEnable(GL_LIGHTING);
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glEnable(GL_TEXTURE_2D);
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}
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}
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