first commit
This commit is contained in:
56
Minecraft.Client/FallingTileRenderer.cpp
Normal file
56
Minecraft.Client/FallingTileRenderer.cpp
Normal file
@@ -0,0 +1,56 @@
|
||||
#include "stdafx.h"
|
||||
#include "FallingTileRenderer.h"
|
||||
#include "TileRenderer.h"
|
||||
#include "..\Minecraft.World\net.minecraft.world.entity.item.h"
|
||||
#include "..\Minecraft.World\net.minecraft.world.level.h"
|
||||
#include "..\Minecraft.World\net.minecraft.world.level.tile.h"
|
||||
#include "EntityRenderDispatcher.h"
|
||||
|
||||
FallingTileRenderer::FallingTileRenderer() : EntityRenderer()
|
||||
{
|
||||
tileRenderer = new TileRenderer();
|
||||
this->shadowRadius = 0.5f;
|
||||
}
|
||||
|
||||
void FallingTileRenderer::render(shared_ptr<Entity> _tile, double x, double y, double z, float rot, float a)
|
||||
{
|
||||
// 4J - dynamic cast required because we aren't using templates/generics in our version
|
||||
shared_ptr<FallingTile> tile = dynamic_pointer_cast<FallingTile>(_tile);
|
||||
glPushMatrix();
|
||||
glTranslatef((float) x, (float) y, (float) z);
|
||||
|
||||
bindTexture(TN_TERRAIN); // 4J was L"/terrain.png"
|
||||
Tile *tt = Tile::tiles[tile->tile];
|
||||
|
||||
Level *level = tile->getLevel();
|
||||
|
||||
glDisable(GL_LIGHTING);
|
||||
glColor4f(1, 1, 1, 1); // 4J added - this wouldn't be needed in real opengl as the block render has vertex colours and so this isn't use, but our pretend gl always modulates with this
|
||||
if (tt == Tile::anvil && tt->getRenderShape() == Tile::SHAPE_ANVIL)
|
||||
{
|
||||
tileRenderer->level = level;
|
||||
Tesselator *t = Tesselator::getInstance();
|
||||
t->begin();
|
||||
t->offset(-Mth::floor(tile->x) - 0.5f, -Mth::floor(tile->y) - 0.5f, -Mth::floor(tile->z) - 0.5f);
|
||||
tileRenderer->tesselateAnvilInWorld((AnvilTile *) tt, Mth::floor(tile->x), Mth::floor(tile->y), Mth::floor(tile->z), tile->data);
|
||||
t->offset(0, 0, 0);
|
||||
t->end();
|
||||
}
|
||||
else if (tt == Tile::dragonEgg)
|
||||
{
|
||||
tileRenderer->level = level;
|
||||
Tesselator *t = Tesselator::getInstance();
|
||||
t->begin();
|
||||
t->offset(-Mth::floor(tile->x) - 0.5f, -Mth::floor(tile->y) - 0.5f, -Mth::floor(tile->z) - 0.5f);
|
||||
tileRenderer->tesselateInWorld(tt, Mth::floor(tile->x), Mth::floor(tile->y), Mth::floor(tile->z));
|
||||
t->offset(0, 0, 0);
|
||||
t->end();
|
||||
}
|
||||
else if( tt != NULL )
|
||||
{
|
||||
tileRenderer->setShape(tt);
|
||||
tileRenderer->renderBlock(tt, level, Mth::floor(tile->x), Mth::floor(tile->y), Mth::floor(tile->z), tile->data);
|
||||
}
|
||||
glEnable(GL_LIGHTING);
|
||||
glPopMatrix();
|
||||
}
|
||||
Reference in New Issue
Block a user