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52
Minecraft.Client/EnderChestRenderer.cpp
Normal file
52
Minecraft.Client/EnderChestRenderer.cpp
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#include "stdafx.h"
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#include "..\Minecraft.World\net.minecraft.world.level.tile.entity.h"
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#include "ModelPart.h"
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#include "EnderChestRenderer.h"
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void EnderChestRenderer::render(shared_ptr<TileEntity> _chest, double x, double y, double z, float a, bool setColor, float alpha, bool useCompiled)
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{
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// 4J Convert as we aren't using a templated class
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shared_ptr<EnderChestTileEntity> chest = dynamic_pointer_cast<EnderChestTileEntity>(_chest);
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int data = 0;
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if (chest->hasLevel())
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{
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data = chest->getData();
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}
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bindTexture(TN_TILE_ENDER_CHEST); //"/item/enderchest.png");
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glPushMatrix();
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glEnable(GL_RESCALE_NORMAL);
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//glColor4f(1, 1, 1, 1);
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if( setColor ) glColor4f(1, 1, 1, alpha);
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glTranslatef((float) x, (float) y + 1, (float) z + 1);
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glScalef(1, -1, -1);
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glTranslatef(0.5f, 0.5f, 0.5f);
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int rot = 0;
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if (data == 2) rot = 180;
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if (data == 3) rot = 0;
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if (data == 4) rot = 90;
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if (data == 5) rot = -90;
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// if (data == 2) {
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// glTranslatef(1, 0, 0);
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// }
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// if (data == 5) {
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// glTranslatef(0, 0, -1);
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// }
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glRotatef(rot, 0, 1, 0);
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glTranslatef(-0.5f, -0.5f, -0.5f);
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float open = chest->oOpenness + (chest->openness - chest->oOpenness) * a;
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open = 1 - open;
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open = 1 - open * open * open;
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chestModel.lid->xRot = -(open * PI / 2);
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chestModel.render(useCompiled);
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glDisable(GL_RESCALE_NORMAL);
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glPopMatrix();
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if( setColor ) glColor4f(1, 1, 1, 1);
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}
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