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88
Minecraft.Client/Common/XUI/XUI_TransferToXboxOne.h
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88
Minecraft.Client/Common/XUI/XUI_TransferToXboxOne.h
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#pragma once
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using namespace std;
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//#include <vector>
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#include "..\Media\xuiscene_TransferToXboxOne.h"
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class CXuiCtrl4JList;
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class CScene_TransferToXboxOne : public CXuiSceneImpl
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{
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protected:
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typedef struct
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{
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WCHAR wchSaveTitle[XCONTENT_MAX_DISPLAYNAME_LENGTH];
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unsigned int uiImageLength;
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}
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SLOTDATA;
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CXuiCtrl4JList *m_pSavesSlotList;
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CXuiList m_SavesSlotList;
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CXuiControl m_SavesSlotListTimer;
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XUI_BEGIN_MSG_MAP()
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XUI_ON_XM_INIT( OnInit )
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XUI_ON_XM_DESTROY(OnDestroy)
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XUI_ON_XM_KEYDOWN(OnKeyDown)
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XUI_ON_XM_NOTIFY_PRESS_EX(OnNotifyPressEx)
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XUI_ON_XM_NOTIFY_SELCHANGED(OnNotifySelChanged)
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XUI_ON_XM_NOTIFY_SET_FOCUS(OnNotifySetFocus)
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XUI_ON_XM_NOTIFY_KILL_FOCUS(OnNotifyKillFocus)
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XUI_ON_XM_TRANSITION_START(OnTransitionStart)
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XUI_ON_XM_FONTRENDERERCHANGE_MESSAGE(OnFontRendererChange)
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XUI_END_MSG_MAP()
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BEGIN_CONTROL_MAP()
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MAP_CONTROL(IDC_SavesSlotTimer, m_SavesSlotListTimer)
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MAP_CONTROL(IDC_SavesSlotsList, m_SavesSlotList)
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END_CONTROL_MAP()
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HRESULT OnInit( XUIMessageInit* pInitData, BOOL& bHandled );
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HRESULT OnDestroy();
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HRESULT OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* pNotifyPressData,BOOL& rfHandled);
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HRESULT OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled);
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HRESULT OnNavReturn(HXUIOBJ hObj,BOOL& rfHandled);
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HRESULT OnNotifySelChanged(HXUIOBJ hObjSource, XUINotifySelChanged *pNotifySelChangedData, BOOL& bHandled);
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HRESULT OnNotifySetFocus(HXUIOBJ hObjSource, XUINotifyFocus *pNotifyFocusData, BOOL& bHandled);
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HRESULT OnNotifyKillFocus(HXUIOBJ hObjSource, XUINotifyFocus *pNotifyFocusData, BOOL& bHandled);
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HRESULT OnTimer( XUIMessageTimer *pTimer, BOOL& bHandled );
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HRESULT OnTransitionStart( XUIMessageTransition *pTransition, BOOL& bHandled );
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HRESULT OnFontRendererChange();
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public:
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// Define the class. The class name must match the ClassOverride property
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// set for the scene in the UI Authoring tool.
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XUI_IMPLEMENT_CLASS( CScene_TransferToXboxOne, L"CScene_TransferToXboxOne", XUI_CLASS_SCENE )
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static int TMSPPSlotListReturned(LPVOID pParam,int iPad,int iUserData,C4JStorage::PTMSPP_FILEDATA pFileData, LPCSTR szFilename);
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static int TMSPPWriteReturned(LPVOID pParam,int iPad,int iUserData);
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static int TMSPPDeleteReturned(LPVOID pParam,int iPad,int iUserData);
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static int UploadSaveForXboxOneThreadProc( LPVOID lpParameter );
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static int LoadSaveDataReturned(void *pParam,bool bContinue);
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private:
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HRESULT BuildSlotFile(int iIndexBeingUpdated,PBYTE pbImageData,DWORD dwImageBytes);
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bool m_bIgnoreInput;
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bool m_bRetrievingSaveInfo;
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int m_iPad;
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int m_MaxSlotC;
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int m_iX; // tooltip for clearing all slots if there are saves in them
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LoadMenuInitData *m_params;
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XCONTENT_DATA m_XContentData;
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PBYTE m_pbImageData;
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DWORD m_dwImageBytes;
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HXUIBRUSH m_hXuiBrush;
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PBYTE m_pbSlotListFile;
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unsigned int m_uiSlotListFileBytes;
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SLOTDATA *m_pSlotDataA;
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bool m_bWaitingForWrite;
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void *m_pvSaveMem;
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unsigned int m_uiStorageLength;
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bool m_bSaveDataReceived;
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unsigned int m_uiSlotID;
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};
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