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Minecraft.Client/Common/XUI/XUI_TextEntry.h
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64
Minecraft.Client/Common/XUI/XUI_TextEntry.h
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#pragma once
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#include "..\Media\xuiscene_text_entry.h"
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#include "XUI_Ctrl_4JEdit.h"
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class CScene_TextEntry : public CXuiSceneImpl
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{
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public:
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typedef struct _XuiTextInputParams
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{
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int iPad;
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WCHAR wch;
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}
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XuiTextInputParams;
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typedef struct _CommamndParams
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{
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WCHAR wchCommand[40];
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WCHAR wchFormat[40];
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}
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CommandParams;
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enum
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{
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eCommand_Teleport=0,
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eCommand_Give,
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eCommand_MAX
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}
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eCommands;
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protected:
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CXuiCtrl4JEdit m_EditText;
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XUI_BEGIN_MSG_MAP()
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XUI_ON_XM_INIT( OnInit )
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XUI_ON_XM_NOTIFY_VALUE_CHANGED(OnNotifyValueChanged)
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XUI_ON_XM_KEYDOWN(OnKeyDown)
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XUI_END_MSG_MAP()
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BEGIN_CONTROL_MAP()
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MAP_CONTROL(IDC_XuiEditText, m_EditText)
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END_CONTROL_MAP()
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HRESULT OnInit( XUIMessageInit* pInitData, BOOL& bHandled );
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HRESULT OnNotifyValueChanged (HXUIOBJ hObjSource, XUINotifyValueChanged* pValueChangedData, BOOL& rfHandled);
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HRESULT OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled);
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HRESULT InterpretString(wstring &wsText);
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HRESULT Init_Commands();
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public:
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// Define the class. The class name must match the ClassOverride property
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// set for the scene in the UI Authoring tool.
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XUI_IMPLEMENT_CLASS( CScene_TextEntry, L"CScene_TextEntry", XUI_CLASS_SCENE )
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private:
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int m_iPad;
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WCHAR m_wchInitialChar;
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static CommandParams CommandA[eCommand_MAX];
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unordered_map<wstring, int> m_CommandSet;
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};
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