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Minecraft.Client/Common/XUI/XUI_Teleport.cpp
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312
Minecraft.Client/Common/XUI/XUI_Teleport.cpp
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#include "stdafx.h"
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#include <assert.h>
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#include "XUI_Teleport.h"
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#include "..\..\ServerPlayer.h"
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#include "..\..\PlayerConnection.h"
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#include "..\..\PlayerList.h"
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#include "..\..\MinecraftServer.h"
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#include "..\..\..\Minecraft.World\StringHelpers.h"
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#include "..\..\PlayerRenderer.h"
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#include "XUI_InGamePlayerOptions.h"
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#include "..\..\Minecraft.h"
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#include "..\..\MultiPlayerLocalPlayer.h"
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#include "..\..\ClientConnection.h"
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#include "..\..\..\Minecraft.World\net.minecraft.network.packet.h"
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#include "..\..\Xbox\Network\NetworkPlayerXbox.h"
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#include "TeleportCommand.h"
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//----------------------------------------------------------------------------------
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// Performs initialization tasks - retrieves controls.
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//----------------------------------------------------------------------------------
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HRESULT CScene_Teleport::OnInit( XUIMessageInit* pInitData, BOOL& bHandled )
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{
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TeleportMenuInitData *initParam = (TeleportMenuInitData *)pInitData->pvInitData;
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m_iPad = initParam->iPad;
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m_teleportToPlayer = initParam->teleportToPlayer;
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delete initParam;
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MapChildControls();
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if(m_teleportToPlayer)
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{
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m_title.SetText(app.GetString(IDS_TELEPORT_TO_PLAYER));
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}
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else
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{
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m_title.SetText(app.GetString(IDS_TELEPORT_TO_ME));
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}
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if(app.GetLocalPlayerCount()>1)
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{
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app.AdjustSplitscreenScene(m_hObj,&m_OriginalPosition,m_iPad);
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}
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DWORD playerCount = g_NetworkManager.GetPlayerCount();
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m_playersCount = 0;
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for(DWORD i = 0; i < playerCount; ++i)
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{
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INetworkPlayer *player = g_NetworkManager.GetPlayerByIndex( i );
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if( player != NULL && !(player->IsLocal() && player->GetUserIndex() == m_iPad) )
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{
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m_players[m_playersCount] = player->GetSmallId();
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++m_playersCount;
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}
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}
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g_NetworkManager.RegisterPlayerChangedCallback(m_iPad, &CScene_Teleport::OnPlayerChanged, this);
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ui.SetTooltips( m_iPad, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK);
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CXuiSceneBase::ShowDarkOverlay( m_iPad, TRUE );
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return S_OK;
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}
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HRESULT CScene_Teleport::OnDestroy()
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{
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g_NetworkManager.UnRegisterPlayerChangedCallback(m_iPad, &CScene_Teleport::OnPlayerChanged, this);
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return S_OK;
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}
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HRESULT CScene_Teleport::OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled)
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{
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ui.AnimateKeyPress(pInputData->UserIndex, pInputData->dwKeyCode);
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HRESULT hr = S_OK;
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switch(pInputData->dwKeyCode)
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{
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case VK_PAD_B:
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case VK_PAD_BACK:
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case VK_ESCAPE:
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CXuiSceneBase::PlayUISFX(eSFX_Back);
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app.NavigateBack(pInputData->UserIndex);
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rfHandled = TRUE;
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break;
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}
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return hr;
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}
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//----------------------------------------------------------------------------------
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// Handler for the button press message.
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//----------------------------------------------------------------------------------
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HRESULT CScene_Teleport::OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* pNotifyPressData, BOOL& rfHandled)
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{
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// This assumes all buttons can only be pressed with the A button
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ui.AnimateKeyPress(pNotifyPressData->UserIndex, VK_PAD_A);
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if( hObjPressed == playersList )
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{
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INetworkPlayer *selectedPlayer = g_NetworkManager.GetPlayerBySmallId( m_players[ playersList.GetCurSel() ] );
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INetworkPlayer *thisPlayer = g_NetworkManager.GetLocalPlayerByUserIndex(m_iPad);
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shared_ptr<GameCommandPacket> packet;
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if(m_teleportToPlayer)
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{
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packet = TeleportCommand::preparePacket(thisPlayer->GetUID(),selectedPlayer->GetUID());
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}
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else
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{
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packet = TeleportCommand::preparePacket(selectedPlayer->GetUID(),thisPlayer->GetUID());
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}
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ClientConnection *conn = Minecraft::GetInstance()->getConnection(m_iPad);
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conn->send( packet );
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}
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return S_OK;
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}
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void CScene_Teleport::OnPlayerChanged(void *callbackParam, INetworkPlayer *pPlayer, bool leaving)
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{
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CScene_Teleport *scene = (CScene_Teleport *)callbackParam;
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bool playerFound = false;
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for(int i = 0; i < scene->m_playersCount; ++i)
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{
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if(playerFound)
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{
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scene->m_players[i-1] = scene->m_players[i];
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}
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else if( scene->m_players[i] == pPlayer->GetSmallId() )
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{
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if( scene->playersList.GetCurSel() == scene->playersList.GetItemCount() - 1 )
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{
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scene->playersList.SetCurSel( scene->playersList.GetItemCount() - 2 );
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}
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// Player removed
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playerFound = true;
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}
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}
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if( playerFound )
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{
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--scene->m_playersCount;
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scene->playersList.DeleteItems( scene->playersList.GetItemCount() - 1, 1 );
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}
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if( !playerFound )
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{
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// Player added
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scene->m_players[scene->m_playersCount] = pPlayer->GetSmallId();
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++scene->m_playersCount;
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scene->playersList.InsertItems( scene->playersList.GetItemCount(), 1 );
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}
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}
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HRESULT CScene_Teleport::OnGetSourceDataText(XUIMessageGetSourceText *pGetSourceTextData, BOOL& bHandled)
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{
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if( pGetSourceTextData->bItemData )
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{
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if( pGetSourceTextData->iItem < m_playersCount )
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{
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INetworkPlayer *player = g_NetworkManager.GetPlayerBySmallId( m_players[pGetSourceTextData->iItem] );
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if( player != NULL )
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{
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#ifndef _CONTENT_PACKAGE
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if(app.DebugSettingsOn() && (app.GetGameSettingsDebugMask()&(1L<<eDebugSetting_DebugLeaderboards)))
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{
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pGetSourceTextData->szText = L"WWWWWWWWWWWWWWWW";
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}
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else
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#endif
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{
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pGetSourceTextData->szText = player->GetOnlineName();
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}
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}
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else
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{
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pGetSourceTextData->szText = L"";
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}
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HRESULT hr;
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HXUIOBJ hButton, hVisual, hPlayerIcon, hVoiceIcon;
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hButton = playersList.GetItemControl(pGetSourceTextData->iItem);
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hr=XuiControlGetVisual(hButton,&hVisual);
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// Set the players icon
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hr=XuiElementGetChildById(hVisual,L"IconGroup",&hPlayerIcon);
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short colourIndex = app.GetPlayerColour( m_players[pGetSourceTextData->iItem] );
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int playFrame = 0;
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switch(colourIndex)
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{
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case 1:
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XuiElementFindNamedFrame(hPlayerIcon, L"P1", &playFrame);
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break;
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case 2:
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XuiElementFindNamedFrame(hPlayerIcon, L"P2", &playFrame);
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break;
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case 3:
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XuiElementFindNamedFrame(hPlayerIcon, L"P3", &playFrame);
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break;
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case 4:
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XuiElementFindNamedFrame(hPlayerIcon, L"P4", &playFrame);
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break;
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case 5:
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XuiElementFindNamedFrame(hPlayerIcon, L"P5", &playFrame);
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break;
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case 6:
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XuiElementFindNamedFrame(hPlayerIcon, L"P6", &playFrame);
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break;
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case 7:
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XuiElementFindNamedFrame(hPlayerIcon, L"P7", &playFrame);
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break;
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case 8:
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XuiElementFindNamedFrame(hPlayerIcon, L"P8", &playFrame);
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break;
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case 9:
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XuiElementFindNamedFrame(hPlayerIcon, L"P9", &playFrame);
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break;
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case 10:
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XuiElementFindNamedFrame(hPlayerIcon, L"P10", &playFrame);
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break;
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case 11:
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XuiElementFindNamedFrame(hPlayerIcon, L"P11", &playFrame);
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break;
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case 12:
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XuiElementFindNamedFrame(hPlayerIcon, L"P12", &playFrame);
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break;
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case 13:
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XuiElementFindNamedFrame(hPlayerIcon, L"P13", &playFrame);
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break;
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case 14:
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XuiElementFindNamedFrame(hPlayerIcon, L"P14", &playFrame);
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break;
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case 15:
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XuiElementFindNamedFrame(hPlayerIcon, L"P15", &playFrame);
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break;
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case 0:
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default:
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XuiElementFindNamedFrame(hPlayerIcon, L"P0", &playFrame);
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break;
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};
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if(playFrame < 0) playFrame = 0;
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XuiElementPlayTimeline(hPlayerIcon,playFrame,playFrame,playFrame,FALSE,FALSE);
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// Set the voice icon
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hr=XuiElementGetChildById(hVisual,L"VoiceGroup",&hVoiceIcon);
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playFrame = -1;
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if(player != NULL && player->HasVoice() )
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{
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if( player->IsMutedByLocalUser(m_iPad) )
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{
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// Muted image
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XuiElementFindNamedFrame(hVoiceIcon, L"Muted", &playFrame);
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}
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else if( player->IsTalking() )
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{
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// Talking image
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XuiElementFindNamedFrame(hVoiceIcon, L"Speaking", &playFrame);
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}
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else
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{
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// Not talking image
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XuiElementFindNamedFrame(hVoiceIcon, L"NotSpeaking", &playFrame);
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}
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}
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if(playFrame < 0)
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{
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XuiElementFindNamedFrame(hVoiceIcon, L"Normal", &playFrame);
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}
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XuiElementPlayTimeline(hVoiceIcon,playFrame,playFrame,playFrame,FALSE,FALSE);
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pGetSourceTextData->bDisplay = TRUE;
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bHandled = TRUE;
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}
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}
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return S_OK;
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}
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HRESULT CScene_Teleport::OnGetSourceDataImage(XUIMessageGetSourceImage *pGetSourceImageData,BOOL& bHandled)
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{
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if( pGetSourceImageData->bItemData )
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{
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if( pGetSourceImageData->iItem < m_playersCount )
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{
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bHandled = TRUE;
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}
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}
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return S_OK;
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}
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HRESULT CScene_Teleport::OnGetItemCountAll(XUIMessageGetItemCount *pGetItemCountData, BOOL& bHandled)
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{
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pGetItemCountData->cItems = m_playersCount;
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bHandled = TRUE;
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return S_OK;
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}
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HRESULT CScene_Teleport::OnCustomMessage_Splitscreenplayer(bool bJoining, BOOL& bHandled)
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{
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bHandled=true;
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return app.AdjustSplitscreenScene_PlayerChanged(m_hObj,&m_OriginalPosition,m_iPad,bJoining);
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}
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