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49
Minecraft.Client/Common/XUI/XUI_SignEntry.h
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49
Minecraft.Client/Common/XUI/XUI_SignEntry.h
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#pragma once
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#include "../media/xuiscene_signentry.h"
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#include "XUI_Ctrl_4JEdit.h"
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#include "XUI_CustomMessages.h"
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#define SIGN_ENTRY_ROWS_MAX 4
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class SignTileEntity;
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class CScene_SignEntry : public CXuiSceneImpl
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{
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protected:
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// Control and Element wrapper objects.
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CXuiCtrl4JEdit m_signRows[4];
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CXuiControl m_ButtonDone;
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CXuiControl m_labelEditSign;
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// Message map. Here we tie messages to message handlers.
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XUI_BEGIN_MSG_MAP()
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XUI_ON_XM_INIT( OnInit )
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XUI_ON_XM_NOTIFY_PRESS_EX(OnNotifyPressEx)
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XUI_ON_XM_KEYDOWN(OnKeyDown)
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XUI_END_MSG_MAP()
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// Control mapping to objects
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BEGIN_CONTROL_MAP()
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MAP_CONTROL(IDC_EditSignMessage, m_labelEditSign)
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MAP_CONTROL(IDC_ButtonDone, m_ButtonDone)
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MAP_CONTROL(IDC_EditLineOne, m_signRows[0])
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MAP_CONTROL(IDC_EditLineTwo, m_signRows[1])
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MAP_CONTROL(IDC_EditLineThree, m_signRows[2])
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MAP_CONTROL(IDC_EditLineFour, m_signRows[3])
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END_CONTROL_MAP()
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HRESULT OnInit( XUIMessageInit* pInitData, BOOL& bHandled );
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HRESULT OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* pNotifyPressData, BOOL& rfHandled);
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HRESULT OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled);
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public:
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// Define the class. The class name must match the ClassOverride property
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// set for the scene in the UI Authoring tool.
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XUI_IMPLEMENT_CLASS( CScene_SignEntry, L"CScene_SignEntry", XUI_CLASS_SCENE )
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private:
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shared_ptr<SignTileEntity> m_sign;
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D3DXVECTOR3 m_OriginalPosition;
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};
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