first commit
This commit is contained in:
333
Minecraft.Client/Common/XUI/XUI_SettingsGraphics.cpp
Normal file
333
Minecraft.Client/Common/XUI/XUI_SettingsGraphics.cpp
Normal file
@@ -0,0 +1,333 @@
|
||||
// Minecraft.cpp : Defines the entry point for the application.
|
||||
//
|
||||
|
||||
#include "stdafx.h"
|
||||
#include "..\XUI\XUI_SettingsGraphics.h"
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Performs initialization tasks - retrieves controls.
|
||||
//----------------------------------------------------------------------------------
|
||||
HRESULT CScene_SettingsGraphics::OnInit( XUIMessageInit* pInitData, BOOL& bHandled )
|
||||
{
|
||||
WCHAR TempString[256];
|
||||
m_iPad=*(int *)pInitData->pvInitData;
|
||||
// if we're not in the game, we need to use basescene 0
|
||||
bool bNotInGame=(Minecraft::GetInstance()->level==NULL);
|
||||
bool bIsPrimaryPad=(ProfileManager.GetPrimaryPad()==m_iPad);
|
||||
|
||||
MapChildControls();
|
||||
|
||||
// Display the tooltips
|
||||
|
||||
m_Clouds.SetCheck( (app.GetGameSettings(m_iPad,eGameSetting_Clouds)!=0)?TRUE:FALSE);
|
||||
m_Clouds.SetText(app.GetString( IDS_CHECKBOX_RENDER_CLOUDS ));
|
||||
|
||||
m_SliderA[SLIDER_SETTINGS_GAMMA].SetValue(app.GetGameSettings(m_iPad,eGameSetting_Gamma));
|
||||
swprintf( (WCHAR *)TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_GAMMA ),app.GetGameSettings(m_iPad,eGameSetting_Gamma));
|
||||
m_SliderA[SLIDER_SETTINGS_GAMMA].SetText(TempString);
|
||||
|
||||
m_SliderA[SLIDER_SETTINGS_INTERFACE_OPACITY].SetValue(app.GetGameSettings(m_iPad,eGameSetting_InterfaceOpacity));
|
||||
swprintf( (WCHAR *)TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_INTERFACEOPACITY ),app.GetGameSettings(m_iPad,eGameSetting_InterfaceOpacity));
|
||||
m_SliderA[SLIDER_SETTINGS_INTERFACE_OPACITY].SetText(TempString);
|
||||
|
||||
m_BedrockFog.SetCheck( (app.GetGameSettings(m_iPad,eGameSetting_BedrockFog)!=0)?TRUE:FALSE);
|
||||
m_BedrockFog.SetText(app.GetString( IDS_CHECKBOX_RENDER_BEDROCKFOG ));
|
||||
|
||||
m_CustomSkinAnim.SetCheck( (app.GetGameSettings(m_iPad,eGameSetting_CustomSkinAnim)!=0)?TRUE:FALSE);
|
||||
m_CustomSkinAnim.SetText(app.GetString( IDS_CHECKBOX_CUSTOM_SKIN_ANIM ));
|
||||
|
||||
// if we're not in the game, we need to use basescene 0
|
||||
if(bNotInGame)
|
||||
{
|
||||
ui.SetTooltips( DEFAULT_XUI_MENU_USER, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK);
|
||||
CXuiSceneBase::ShowBackground( DEFAULT_XUI_MENU_USER, TRUE );
|
||||
}
|
||||
else
|
||||
{
|
||||
// If the game has started, then you need to be the host to change the in-game gamertags
|
||||
if(bIsPrimaryPad)
|
||||
{
|
||||
// are we the game host? If not, we need to remove the bedrockfog setting
|
||||
if(!g_NetworkManager.IsHost())
|
||||
{
|
||||
// we are the primary player on this machine, but not the game host
|
||||
D3DXVECTOR3 vec;
|
||||
// hide the in-game bedrock fog setting
|
||||
m_BedrockFog.SetShow(FALSE);
|
||||
|
||||
// m_SliderA[SLIDER_SETTINGS_INTERFACE_OPACITY] -> m_SliderA[SLIDER_SETTINGS_GAMMA]
|
||||
// m_SliderA[SLIDER_SETTINGS_GAMMA] -> m_CustomSkinAnim
|
||||
// m_CustomSkinAnim -> m_BedrockFog
|
||||
|
||||
XuiElementGetPosition(m_SliderA[SLIDER_SETTINGS_GAMMA],&vec);
|
||||
m_SliderA[SLIDER_SETTINGS_INTERFACE_OPACITY].SetPosition(&vec);
|
||||
|
||||
XuiElementGetPosition(m_CustomSkinAnim,&vec);
|
||||
m_SliderA[SLIDER_SETTINGS_GAMMA].SetPosition(&vec);
|
||||
|
||||
XuiElementGetPosition(m_BedrockFog,&vec);
|
||||
m_CustomSkinAnim.SetPosition(&vec);
|
||||
|
||||
// reduce the size of the background
|
||||
float fWidth, fHeight, fbgnWidth, fBgnHeight;
|
||||
m_BedrockFog.GetBounds(&fWidth, &fHeight);
|
||||
GetBounds(&fbgnWidth, &fBgnHeight);
|
||||
fBgnHeight-=fHeight;
|
||||
SetBounds(fbgnWidth, fBgnHeight);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// We shouldn't have the bedrock fog option, or the m_CustomSkinAnim option
|
||||
m_BedrockFog.SetShow(FALSE);
|
||||
m_CustomSkinAnim.SetShow(FALSE);
|
||||
|
||||
D3DXVECTOR3 vec,vecGamma,vecOpacity;
|
||||
float fSliderYDiff;
|
||||
|
||||
// m_SliderA[SLIDER_SETTINGS_INTERFACE_OPACITY] -> m_BedrockFog
|
||||
// m_SliderA[SLIDER_SETTINGS_GAMMA] -> m_BedrockFog
|
||||
|
||||
m_SliderA[SLIDER_SETTINGS_GAMMA].GetPosition(&vecGamma);
|
||||
m_SliderA[SLIDER_SETTINGS_INTERFACE_OPACITY].GetPosition(&vecOpacity);
|
||||
fSliderYDiff=vecOpacity.y-vecGamma.y;
|
||||
|
||||
XuiElementGetPosition(m_BedrockFog,&vec);
|
||||
m_SliderA[SLIDER_SETTINGS_GAMMA].SetPosition(&vec);
|
||||
vec.y+=fSliderYDiff;
|
||||
m_SliderA[SLIDER_SETTINGS_INTERFACE_OPACITY].SetPosition(&vec);
|
||||
|
||||
// reduce the size of the background
|
||||
float fWidth, fHeight, fbgnWidth, fBgnHeight;
|
||||
GetBounds(&fbgnWidth, &fBgnHeight);
|
||||
m_BedrockFog.GetBounds(&fWidth, &fHeight);
|
||||
fBgnHeight-=fHeight;
|
||||
m_CustomSkinAnim.GetBounds(&fWidth, &fHeight);
|
||||
fBgnHeight-=fHeight;
|
||||
SetBounds(fbgnWidth, fBgnHeight);
|
||||
}
|
||||
|
||||
ui.SetTooltips( m_iPad, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK);
|
||||
CXuiSceneBase::ShowBackground( m_iPad, FALSE );
|
||||
}
|
||||
|
||||
|
||||
if(app.GetLocalPlayerCount()>1)
|
||||
{
|
||||
app.AdjustSplitscreenScene(m_hObj,&m_OriginalPosition,m_iPad);
|
||||
CXuiSceneBase::ShowLogo( m_iPad, FALSE );
|
||||
}
|
||||
else
|
||||
{
|
||||
if(bNotInGame)
|
||||
{
|
||||
CXuiSceneBase::ShowLogo( DEFAULT_XUI_MENU_USER, TRUE );
|
||||
}
|
||||
else
|
||||
{
|
||||
CXuiSceneBase::ShowLogo( m_iPad, TRUE );
|
||||
}
|
||||
}
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
HRESULT CScene_SettingsGraphics::OnNotifyValueChanged( HXUIOBJ hObjSource, XUINotifyValueChanged* pNotifyValueChanged, BOOL& bHandled )
|
||||
{
|
||||
WCHAR TempString[256];
|
||||
|
||||
if(hObjSource==m_SliderA[SLIDER_SETTINGS_GAMMA].GetSlider() )
|
||||
{
|
||||
app.SetGameSettings(m_iPad,eGameSetting_Gamma,pNotifyValueChanged->nValue);
|
||||
swprintf( (WCHAR *)TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_GAMMA ),pNotifyValueChanged->nValue);
|
||||
m_SliderA[SLIDER_SETTINGS_GAMMA].SetText(TempString);
|
||||
}
|
||||
else if(hObjSource==m_SliderA[SLIDER_SETTINGS_INTERFACE_OPACITY].GetSlider() )
|
||||
{
|
||||
app.SetGameSettings(m_iPad,eGameSetting_InterfaceOpacity,pNotifyValueChanged->nValue);
|
||||
swprintf( (WCHAR *)TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_INTERFACEOPACITY ),pNotifyValueChanged->nValue);
|
||||
m_SliderA[SLIDER_SETTINGS_INTERFACE_OPACITY].SetText(TempString);
|
||||
}
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
|
||||
HRESULT CScene_SettingsGraphics::OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled)
|
||||
{
|
||||
ui.AnimateKeyPress(pInputData->UserIndex, pInputData->dwKeyCode);
|
||||
|
||||
HRESULT hr=S_OK;
|
||||
|
||||
// Explicitly handle B button presses
|
||||
switch(pInputData->dwKeyCode)
|
||||
{
|
||||
case VK_PAD_B:
|
||||
case VK_ESCAPE:
|
||||
// if the profile data has been changed, then force a profile write
|
||||
// It seems we're allowed to break the 5 minute rule if it's the result of a user action
|
||||
|
||||
// not in this scene - app.CheckGameSettingsChanged(true,pInputData->UserIndex);
|
||||
|
||||
// check the checkboxes
|
||||
app.SetGameSettings(m_iPad,eGameSetting_Clouds,m_Clouds.IsChecked()?1:0);
|
||||
app.SetGameSettings(m_iPad,eGameSetting_BedrockFog,m_BedrockFog.IsChecked()?1:0);
|
||||
app.SetGameSettings(m_iPad,eGameSetting_CustomSkinAnim,m_CustomSkinAnim.IsChecked()?1:0);
|
||||
|
||||
app.NavigateBack(pInputData->UserIndex);
|
||||
rfHandled = TRUE;
|
||||
break;
|
||||
}
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Handler for the button press message.
|
||||
//----------------------------------------------------------------------------------
|
||||
HRESULT CScene_SettingsGraphics::OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* pNotifyPressData, BOOL& rfHandled)
|
||||
{
|
||||
// This assumes all buttons can only be pressed with the A button
|
||||
ui.AnimateKeyPress(pNotifyPressData->UserIndex, VK_PAD_A);
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
HRESULT CScene_SettingsGraphics::OnControlNavigate(XUIMessageControlNavigate *pControlNavigateData, BOOL& bHandled)
|
||||
{
|
||||
// added so we can skip greyed out items
|
||||
pControlNavigateData->hObjDest=XuiControlGetNavigation(pControlNavigateData->hObjSource,pControlNavigateData->nControlNavigate,TRUE,TRUE);
|
||||
|
||||
if(pControlNavigateData->hObjDest!=NULL)
|
||||
{
|
||||
bHandled=TRUE;
|
||||
}
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
HRESULT CScene_SettingsGraphics::OnTransitionStart( XUIMessageTransition *pTransition, BOOL& bHandled )
|
||||
{
|
||||
HRESULT hr;
|
||||
WCHAR TempString[256];
|
||||
if(pTransition->dwTransAction==XUI_TRANSITION_ACTION_DESTROY ) return S_OK;
|
||||
|
||||
if(pTransition->dwTransType == XUI_TRANSITION_TO || pTransition->dwTransType == XUI_TRANSITION_BACKTO)
|
||||
{
|
||||
// 4J-PB - Going to resize buttons if the text is too big to fit on any of them (Br-pt problem with the length of Unlock Full Game)
|
||||
|
||||
float fMaxTextLen=0.0f;
|
||||
float fMaxLen=0.0f;
|
||||
|
||||
// sliders first
|
||||
HXUIOBJ hSlider,hVisual,hText,hCheckboxText;
|
||||
XUIRect xuiRect;
|
||||
float fWidth,fHeight,fTemp;
|
||||
D3DXVECTOR3 vec,vecCheckboxText,vSlider,vecCheckbox;
|
||||
|
||||
// don't display values on these - we handle that
|
||||
for(int i=0;i<SLIDER_SETTINGS_GRAPHICS_MAX;i++)
|
||||
{
|
||||
m_SliderA[i].SetValueDisplay(FALSE);
|
||||
}
|
||||
|
||||
hr=XuiControlGetVisual(m_Clouds.m_hObj,&hVisual);
|
||||
hr=XuiElementGetChildById(hVisual,L"text_Button",&hCheckboxText);
|
||||
|
||||
hr=XuiElementGetChildById(m_SliderA[SLIDER_SETTINGS_GAMMA].m_hObj,L"XuiSlider",&hSlider);
|
||||
hr=XuiControlGetVisual(hSlider,&hVisual);
|
||||
hr=XuiElementGetChildById(hVisual,L"text_Label",&hText);
|
||||
hr=XuiElementGetPosition(m_SliderA[SLIDER_SETTINGS_GAMMA].m_hObj,&vSlider);
|
||||
|
||||
for(int i=0;i<SLIDER_SETTINGS_GRAPHICS_MAX;i++)
|
||||
{
|
||||
switch(i)
|
||||
{
|
||||
case SLIDER_SETTINGS_GAMMA: // 3 digits
|
||||
swprintf( (WCHAR *)TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_GAMMA ),999);
|
||||
break;
|
||||
case SLIDER_SETTINGS_INTERFACE_OPACITY: // 3 digits
|
||||
swprintf( (WCHAR *)TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_INTERFACEOPACITY ),999);
|
||||
break;
|
||||
}
|
||||
hr=XuiTextPresenterMeasureText(hText, TempString, &xuiRect);
|
||||
// 4J-PB - the text measuring doesn't seem to be long enough - add a fudge
|
||||
xuiRect.right+=25.0f;
|
||||
m_SliderA[i].GetBounds(&fWidth,&fHeight);
|
||||
if(xuiRect.right>fMaxTextLen) fMaxTextLen=xuiRect.right;
|
||||
if(fWidth>fMaxLen) fMaxLen=fWidth;
|
||||
}
|
||||
|
||||
// now the clouds checkbox - let's just use the visual we already have...
|
||||
hr=XuiTextPresenterMeasureText(hText, m_Clouds.GetText(), &xuiRect);
|
||||
hr=XuiTextPresenterMeasureText(hCheckboxText, m_Clouds.GetText(), &xuiRect);
|
||||
m_Clouds.GetBounds(&fWidth,&fHeight);
|
||||
// need to add the size of the checkbox graphic
|
||||
if((xuiRect.right+vecCheckbox.x+vecCheckboxText.x)>fMaxTextLen) fMaxTextLen=xuiRect.right+vecCheckbox.x+vecCheckboxText.x;
|
||||
if(fWidth>fMaxLen) fMaxLen=fWidth;
|
||||
|
||||
if(fMaxLen<fMaxTextLen)
|
||||
{
|
||||
float fWidth;
|
||||
XuiElementGetPosition(m_hObj,&vec);
|
||||
XuiElementGetBounds(m_hObj,&fWidth,&fHeight);
|
||||
|
||||
// need to centre the scene now the size has changed
|
||||
if((!RenderManager.IsHiDef() && !RenderManager.IsWidescreen()) || app.GetLocalPlayerCount()>1)
|
||||
{
|
||||
// scene width needs to be more that the text width on buttons
|
||||
fWidth=vSlider.x;
|
||||
vec.x=floorf((640.0f-(fMaxTextLen+fWidth))/2.0f);
|
||||
XuiElementSetPosition(m_hObj,&vec);
|
||||
XuiElementSetBounds(m_hObj,fMaxTextLen+(fWidth*2.0f),fHeight);
|
||||
}
|
||||
else
|
||||
{
|
||||
fWidth=vSlider.x;
|
||||
vec.x=floorf((1280.0f-(fMaxTextLen+fWidth))/2.0f);
|
||||
XuiElementSetPosition(m_hObj,&vec);
|
||||
XuiElementSetBounds(m_hObj,fMaxTextLen+(fWidth*2.0f),fHeight);
|
||||
}
|
||||
// Need to refresh the scenes visual since the object size has now changed
|
||||
XuiControlAttachVisual(m_hObj);
|
||||
|
||||
// centre is vec.x+(fWidth/2)
|
||||
for(int i=0;i<SLIDER_SETTINGS_GRAPHICS_MAX;i++)
|
||||
{
|
||||
hr=XuiElementGetChildById(m_SliderA[i].m_hObj,L"XuiSlider",&hSlider);
|
||||
XuiElementGetPosition(hSlider,&vec);
|
||||
XuiElementGetBounds(hSlider,&fTemp,&fHeight);
|
||||
XuiElementSetBounds(hSlider,fMaxTextLen,fHeight);
|
||||
}
|
||||
|
||||
m_Clouds.SetBounds(fMaxTextLen,fHeight);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
HRESULT CScene_SettingsGraphics::OnNavReturn(HXUIOBJ hObj,BOOL& rfHandled)
|
||||
{
|
||||
bool bNotInGame=(Minecraft::GetInstance()->level==NULL);
|
||||
|
||||
// if we're not in the game, we need to use basescene 0
|
||||
if(bNotInGame)
|
||||
{
|
||||
ui.SetTooltips( DEFAULT_XUI_MENU_USER, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK);
|
||||
}
|
||||
else
|
||||
{
|
||||
ui.SetTooltips( m_iPad, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK);
|
||||
}
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
HRESULT CScene_SettingsGraphics::OnCustomMessage_Splitscreenplayer(bool bJoining, BOOL& bHandled)
|
||||
{
|
||||
bHandled=true;
|
||||
return app.AdjustSplitscreenScene_PlayerChanged(m_hObj,&m_OriginalPosition,m_iPad,bJoining);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user