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58
Minecraft.Client/Common/XUI/XUI_Scene_Win.h
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58
Minecraft.Client/Common/XUI/XUI_Scene_Win.h
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#pragma once
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#include "../media/xuiscene_Win.h"
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#include "XUI_CustomMessages.h"
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class CScene_Win : public CXuiSceneImpl
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{
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private:
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static const float AUTO_SCROLL_SPEED;
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static const float PLAYER_SCROLL_SPEED;
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protected:
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CXuiHtmlControl m_htmlControl;
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// Message map. Here we tie messages to message handlers.
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XUI_BEGIN_MSG_MAP()
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XUI_ON_XM_INIT( OnInit )
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XUI_ON_XM_TIMER( OnTimer )
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XUI_ON_XM_KEYDOWN(OnKeyDown)
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XUI_ON_XM_KEYUP(OnKeyUp)
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XUI_ON_XM_SPLITSCREENPLAYER_MESSAGE(OnCustomMessage_Splitscreenplayer)
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XUI_ON_XM_NAV_RETURN(OnNavReturn)
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XUI_ON_XM_NAV_FORWARD(OnNavForward)
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XUI_END_MSG_MAP()
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// Control mapping to objects
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BEGIN_CONTROL_MAP()
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MAP_CONTROL(IDC_HtmlControl, m_htmlControl)
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END_CONTROL_MAP()
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HRESULT OnInit( XUIMessageInit* pInitData, BOOL& bHandled );
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HRESULT OnTimer( XUIMessageTimer *pXUIMessageTimer, BOOL &bHandled);
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HRESULT OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled);
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HRESULT OnKeyUp(XUIMessageInput* pInputData, BOOL& rfHandled);
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HRESULT OnCustomMessage_Splitscreenplayer(bool bJoining, BOOL& bHandled);
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HRESULT OnNavReturn(HXUIOBJ hObj,BOOL& rfHandled);
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HRESULT OnNavForward(XUIMessageNavForward *pNavForwardData, BOOL& bHandled);
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public:
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// Define the class. The class name must match the ClassOverride property
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// set for the scene in the UI Authoring tool.
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XUI_IMPLEMENT_CLASS( CScene_Win, L"CScene_Win", XUI_CLASS_SCENE )
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private:
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bool m_bIgnoreInput;
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int m_iPad;
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D3DXVECTOR3 m_OriginalPosition;
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wstring noNoiseString;
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wstring noiseString;
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int m_scrollDir;
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vector<int> m_noiseLengths;
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void updateNoise();
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public:
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static BYTE s_winUserIndex;
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static void setWinUserIndex(BYTE winUserIndex) { s_winUserIndex = winUserIndex; }
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};
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