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62
Minecraft.Client/Common/XUI/XUI_Scene_Trap.h
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62
Minecraft.Client/Common/XUI/XUI_Scene_Trap.h
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#pragma once
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using namespace std;
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#include "..\Media\xuiscene_trap.h"
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#include "XUI_Scene_AbstractContainer.h"
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#include "..\UI\IUIScene_DispenserMenu.h"
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#include "XUI_CustomMessages.h"
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class Container;
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class DispenserTileEntity;
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//--------------------------------------------------------------------------------------
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// Scene implementation class.
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//--------------------------------------------------------------------------------------
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class CXuiSceneTrap : public CXuiSceneAbstractContainer, public IUIScene_DispenserMenu
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{
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public:
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// Define the class. The class name must match the ClassOverride property
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// set for the scene in the UI Authoring tool.
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XUI_IMPLEMENT_CLASS( CXuiSceneTrap, L"CXuiSceneTrap", XUI_CLASS_SCENE )
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protected:
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XUI_BEGIN_MSG_MAP()
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XUI_ON_XM_INIT( OnInit )
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XUI_ON_XM_KEYDOWN( OnKeyDown )
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XUI_ON_XM_DESTROY( OnDestroy )
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XUI_ON_XM_TIMER( OnTimer ) // Poll stick input on a timer.
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XUI_ON_XM_SPLITSCREENPLAYER_MESSAGE(OnCustomMessage_Splitscreenplayer)
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XUI_ON_XM_TRANSITION_START(OnTransitionStart)
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XUI_END_MSG_MAP()
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// Control mapping to objects
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BEGIN_CONTROL_MAP()
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// Common to all abstract container scenes
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MAP_CONTROL(IDC_Group, m_sceneGroup)
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BEGIN_MAP_CHILD_CONTROLS( m_sceneGroup )
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MAP_OVERRIDE(IDC_Inventory, m_inventoryControl)
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MAP_OVERRIDE(IDC_UseRow, m_useRowControl)
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MAP_OVERRIDE(IDC_Pointer, m_pointerControl)
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MAP_CONTROL(IDC_InventoryText,m_InventoryText)
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MAP_CONTROL(IDC_DispenserText,m_DispenserText)
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MAP_OVERRIDE(IDC_Trap, m_trapControl)
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END_MAP_CHILD_CONTROLS()
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END_CONTROL_MAP()
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HRESULT OnInit( XUIMessageInit* pInitData, BOOL& bHandled );
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HRESULT OnDestroy();
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//HRESULT OnCustomMessage_Splitscreenplayer(bool bJoining, BOOL& bHandled) {return S_OK;}
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virtual void InitDataAssociations(int iPad, AbstractContainerMenu *menu, int startIndex = 0);
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private:
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CXuiCtrlSlotList* m_trapControl;
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CXuiControl m_sceneGroup;
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CXuiControl m_DispenserText;
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virtual CXuiControl* GetSectionControl( ESceneSection eSection );
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virtual CXuiCtrlSlotList* GetSectionSlotList( ESceneSection eSection );
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};
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