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156
Minecraft.Client/Common/XUI/XUI_Scene_BrewingStand.cpp
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156
Minecraft.Client/Common/XUI/XUI_Scene_BrewingStand.cpp
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#include "stdafx.h"
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#include "..\..\..\Minecraft.World\net.minecraft.world.inventory.h"
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#include "..\..\MultiPlayerLocalPlayer.h"
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#include "..\..\Common\Tutorial\Tutorial.h"
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#include "..\..\Common\Tutorial\TutorialMode.h"
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#include "..\..\Common\Tutorial\TutorialEnum.h"
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#include "..\..\Minecraft.h"
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#include "XUI_Ctrl_SlotList.h"
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#include "XUI_Scene_BrewingStand.h"
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#include "XUI_Ctrl_BrewProgress.h"
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#include "XUI_Ctrl_BubblesProgress.h"
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//--------------------------------------------------------------------------------------
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// Name: CXuiSceneBrewingStand::OnInit
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// Desc: Message handler for XM_INIT
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//--------------------------------------------------------------------------------------
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HRESULT CXuiSceneBrewingStand::OnInit( XUIMessageInit* pInitData, BOOL& bHandled )
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{
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MapChildControls();
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XuiControlSetText(m_BrewingStandText,app.GetString(IDS_BREWING_STAND));
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Minecraft *pMinecraft = Minecraft::GetInstance();
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BrewingScreenInput* initData = (BrewingScreenInput*)pInitData->pvInitData;
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m_iPad=initData->iPad;
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m_bSplitscreen=initData->bSplitscreen;
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// if we are in splitscreen, then we need to figure out if we want to move this scene
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if(m_bSplitscreen)
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{
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app.AdjustSplitscreenScene(m_hObj,&m_OriginalPosition,m_iPad);
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}
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#ifdef _XBOX
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if( pMinecraft->localgameModes[m_iPad] != NULL )
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{
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TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[m_iPad];
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m_previousTutorialState = gameMode->getTutorial()->getCurrentState();
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gameMode->getTutorial()->changeTutorialState(e_Tutorial_State_Brewing_Menu, this);
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}
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#endif
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BrewingStandMenu* menu = new BrewingStandMenu( initData->inventory, initData->brewingStand );
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InitDataAssociations(m_iPad, menu);
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m_progressControl->SetUserData( initData->brewingStand.get() );
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m_bubbleProgress->SetUserData( initData->brewingStand.get() );
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delete initData;
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CXuiSceneAbstractContainer::Initialize( m_iPad, menu, true, BrewingStandMenu::INV_SLOT_START, eSectionBrewingUsing, eSectionBrewingMax );
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//app.SetRichPresenceContextValue(m_iPad,CONTEXT_GAME_STATE_FORGING);
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return S_OK;
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}
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HRESULT CXuiSceneBrewingStand::OnDestroy()
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{
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Minecraft *pMinecraft = Minecraft::GetInstance();
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#ifdef _XBOX
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if( pMinecraft->localgameModes[m_iPad] != NULL )
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{
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TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[m_iPad];
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if(gameMode != NULL) gameMode->getTutorial()->changeTutorialState(m_previousTutorialState);
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}
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#endif
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// 4J Stu - Fix for #11302 - TCR 001: Network Connectivity: Host crashed after being killed by the client while accessing a chest during burst packet loss.
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// We need to make sure that we call closeContainer() anytime this menu is closed, even if it is forced to close by some other reason (like the player dying)
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if(Minecraft::GetInstance()->localplayers[m_iPad] != NULL) Minecraft::GetInstance()->localplayers[m_iPad]->closeContainer();
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return S_OK;
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}
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CXuiControl* CXuiSceneBrewingStand::GetSectionControl( ESceneSection eSection )
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{
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switch( eSection )
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{
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case eSectionBrewingBottle1:
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return (CXuiControl *)m_bottle1Control;
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break;
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case eSectionBrewingBottle2:
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return (CXuiControl *)m_bottle2Control;
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break;
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case eSectionBrewingBottle3:
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return (CXuiControl *)m_bottle3Control;
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break;
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case eSectionBrewingIngredient:
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return (CXuiControl *)m_ingredientControl;
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break;
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case eSectionBrewingInventory:
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return (CXuiControl *)m_inventoryControl;
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break;
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case eSectionBrewingUsing:
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return (CXuiControl *)m_useRowControl;
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break;
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default:
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assert( false );
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break;
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}
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return NULL;
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}
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CXuiCtrlSlotList* CXuiSceneBrewingStand::GetSectionSlotList( ESceneSection eSection )
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{
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switch( eSection )
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{
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case eSectionBrewingBottle1:
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return m_bottle1Control;
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break;
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case eSectionBrewingBottle2:
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return m_bottle2Control;
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break;
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case eSectionBrewingBottle3:
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return m_bottle3Control;
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break;
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case eSectionBrewingIngredient:
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return m_ingredientControl;
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break;
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case eSectionBrewingInventory:
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return m_inventoryControl;
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break;
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case eSectionBrewingUsing:
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return m_useRowControl;
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break;
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default:
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assert( false );
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break;
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}
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return NULL;
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}
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// 4J Stu - Added to support auto-save. Need to re-associate on a navigate back
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void CXuiSceneBrewingStand::InitDataAssociations(int iPad, AbstractContainerMenu *menu, int startIndex /*= 0*/)
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{
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// TODO Inventory dimensions need defined as constants
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m_ingredientControl->SetData( iPad, menu, 1, 1, BrewingStandMenu::INGREDIENT_SLOT );
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m_bottle1Control->SetData( iPad, menu, 1, 1, BrewingStandMenu::BOTTLE_SLOT_START );
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m_bottle2Control->SetData( iPad, menu, 1, 1, BrewingStandMenu::BOTTLE_SLOT_START + 1);
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m_bottle3Control->SetData( iPad, menu, 1, 1, BrewingStandMenu::BOTTLE_SLOT_START + 2);
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//m_litProgressControl->SetUserData( initData->furnace.get() );
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//m_burnProgress->SetUserData( initData->furnace.get() );
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CXuiSceneAbstractContainer::InitDataAssociations(iPad, menu, BrewingStandMenu::INV_SLOT_START);
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}
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