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83
Minecraft.Client/Common/XUI/XUI_Scene_AbstractContainer.h
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83
Minecraft.Client/Common/XUI/XUI_Scene_AbstractContainer.h
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#pragma once
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#include "..\UI\IUIScene_AbstractContainerMenu.h"
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#include "XUI_CustomMessages.h"
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#include "..\..\Common\Tutorial\TutorialEnum.h"
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class CXuiCtrlSlotList;
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class CXuiCtrlSlotItem;
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class AbstractContainerMenu;
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class Slot;
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class CXuiSceneAbstractContainer : public CXuiSceneImpl, public virtual IUIScene_AbstractContainerMenu
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{
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public:
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BOOL isPauseScreen() {
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return FALSE;
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};
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D3DXVECTOR3 GetCursorScreenPosition();
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protected:
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virtual void PlatformInitialize(int iPad, int startIndex);
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virtual void InitDataAssociations(int iPad, AbstractContainerMenu *menu, int startIndex = 0);
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CXuiCtrlSlotList* m_inventoryControl;
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CXuiCtrlSlotList* m_useRowControl;
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CXuiCtrlSlotItem* m_pointerControl;
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CXuiControl m_InventoryText;
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HRESULT OnKeyDown(XUIMessageInput *pInputData, BOOL& bHandled);
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// Timer function to poll stick input and update pointer position.
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HRESULT OnTimer( XUIMessageTimer *pTimer, BOOL& bHandled );
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HRESULT OnCustomMessage_Splitscreenplayer(bool bJoining, BOOL& bHandled);
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HRESULT OnTransitionStart( XUIMessageTransition *pTransition, BOOL& bHandled );
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protected:
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// 4J JEV - Wanted to override onClick method in XUI_Scene_Inventory_Creative,
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// so am making this protected.
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protected:
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int m_iPad;
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D3DXVECTOR3 m_OriginalPosition;
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bool m_bIgnoreKeyPresses;
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private:
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int mapVKToAction(int vk);
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protected:
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virtual HRESULT handleCustomTimer( XUIMessageTimer *pTimer, BOOL& bHandled );
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public:
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int getPad() { return m_iPad; }
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#ifdef USE_POINTER_ACCEL
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float m_fPointerVelX;
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float m_fPointerVelY;
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float m_fPointerAccelX;
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float m_fPointerAccelY;
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#endif
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HXUIOBJ m_hPointerTextMeasurer;
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HXUIOBJ m_hPointerText;
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HXUIOBJ m_hPointerTextBkg;
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HXUIOBJ m_hPointerImg;
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virtual int getSectionColumns(ESceneSection eSection);
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virtual int getSectionRows(ESceneSection eSection);
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virtual CXuiControl* GetSectionControl( ESceneSection eSection ) = 0;
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virtual CXuiCtrlSlotList* GetSectionSlotList( ESceneSection eSection ) = 0;
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virtual void GetPositionOfSection( ESceneSection eSection, UIVec2D* pPosition );
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virtual void GetItemScreenData( ESceneSection eSection, int iItemIndex, UIVec2D* pPosition, UIVec2D* pSize );
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void handleSectionClick(ESceneSection eSection);
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virtual bool doesSectionTreeHaveFocus(ESceneSection eSection);
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virtual void setSectionFocus(ESceneSection eSection, int iPad);
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void setSectionSelectedSlot(ESceneSection eSection, int x, int y);
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void setFocusToPointer(int iPad);
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void SetPointerText(const wstring &description, vector<wstring> &unformattedStrings, bool newSlot);
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virtual shared_ptr<ItemInstance> getSlotItem(ESceneSection eSection, int iSlot);
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virtual bool isSlotEmpty(ESceneSection eSection, int iSlot);
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virtual void adjustPointerForSafeZone();
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};
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