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44
Minecraft.Client/Common/XUI/XUI_Intro.h
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44
Minecraft.Client/Common/XUI/XUI_Intro.h
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#pragma once
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#include "../media/xuiscene_intro.h"
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class CScene_Intro : public CXuiSceneImpl
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{
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protected:
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CXuiScene m_Scene;
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CXuiControl m_4jlogo;
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CXuiElement m_grpXbox;
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XUI_BEGIN_MSG_MAP()
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XUI_ON_XM_INIT( OnInit )
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XUI_ON_XM_KEYDOWN(OnKeyDown)
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XUI_ON_XM_NOTIFY_PRESS_EX(OnNotifyPressEx)
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XUI_ON_XM_TIMELINE_END(OnTimelineEnd)
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XUI_ON_XM_TIMER( OnTimer )
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XUI_END_MSG_MAP()
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BEGIN_CONTROL_MAP()
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//MAP_CONTROL(IDC_LogoGroup, m_grpXbox)
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//BEGIN_MAP_CHILD_CONTROLS(m_grpXbox)
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MAP_CONTROL(IDC_Logo4J, m_4jlogo)
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//END_MAP_CHILD_CONTROLS()
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END_CONTROL_MAP()
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HRESULT OnInit( XUIMessageInit* pInitData, BOOL& bHandled );
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HRESULT OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* pNotifyPressData,BOOL& rfHandled);
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HRESULT OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled);
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HRESULT OnTimelineEnd(HXUIOBJ hObjSource, BOOL& bHandled);
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HRESULT OnTimer(XUIMessageTimer *pData,BOOL& rfHandled);
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bool m_bSkippable;
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bool m_bWantsToSkip;
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int m_iTimeline;
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public:
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// Define the class. The class name must match the ClassOverride property
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// set for the scene in the UI Authoring tool.
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XUI_IMPLEMENT_CLASS( CScene_Intro, L"CScene_Intro", XUI_CLASS_SCENE )
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};
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