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76
Minecraft.Client/Common/XUI/XUI_HowToPlayMenu.h
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76
Minecraft.Client/Common/XUI/XUI_HowToPlayMenu.h
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#pragma once
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#include "../media/xuiscene_howtoplay_menu.h"
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#include "XUI_CustomMessages.h"
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class CScene_HowToPlayMenu : public CXuiSceneImpl
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{
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protected:
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enum eHTPButton
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{
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eHTPButton_WhatsNew = 0,
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eHTPButton_Basics,
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eHTPButton_Multiplayer,
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eHTPButton_Hud,
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eHTPButton_Creative,
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eHTPButton_Inventory,
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eHTPButton_Chest,
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eHTPButton_Crafting,
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eHTPButton_Furnace,
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eHTPButton_Dispenser,
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eHTPButton_Brewing,
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eHTPButton_Enchantment,
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eHTPButton_Anvil,
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eHTPButton_FarmingAnimals,
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eHTPButton_Breeding,
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eHTPButton_Trading,
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eHTPButton_NetherPortal,
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eHTPButton_TheEnd,
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eHTPButton_SocialMedia,
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eHTPButton_BanningLevels,
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eHTPButton_HostOptions,
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eHTPButton_Max,
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};
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// Control and Element wrapper objects.
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CXuiScene m_Scene;
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CXuiElement m_Background;
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CXuiList m_ButtonList;
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// Message map. Here we tie messages to message handlers.
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XUI_BEGIN_MSG_MAP()
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XUI_ON_XM_INIT( OnInit )
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XUI_ON_XM_NOTIFY_PRESS_EX(OnNotifyPressEx)
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XUI_ON_XM_KEYDOWN(OnKeyDown)
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XUI_ON_XM_NAV_RETURN(OnNavReturn)
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XUI_ON_XM_SPLITSCREENPLAYER_MESSAGE(OnCustomMessage_Splitscreenplayer)
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XUI_ON_XM_GET_SOURCE_TEXT(OnGetSourceDataText)
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XUI_ON_XM_GET_ITEMCOUNT_ALL(OnGetItemCountAll)
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XUI_ON_XM_NOTIFY_SELCHANGED(OnNotifySelChanged)
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XUI_END_MSG_MAP()
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HRESULT OnInit( XUIMessageInit* pInitData, BOOL& bHandled );
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HRESULT OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* pNotifyPressData,BOOL& rfHandled);
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HRESULT OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled);
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HRESULT OnNavReturn(HXUIOBJ hObj,BOOL& rfHandled);
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HRESULT OnCustomMessage_Splitscreenplayer(bool bJoining, BOOL& bHandled);
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HRESULT OnGetSourceDataText(XUIMessageGetSourceText *pGetSourceTextData, BOOL& bHandled);
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HRESULT OnGetItemCountAll(XUIMessageGetItemCount *pGetItemCountData, BOOL& bHandled);
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HRESULT OnNotifySelChanged(HXUIOBJ hObjSource, XUINotifySelChanged *pNotifySelChangedData, BOOL& bHandled);
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public:
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// Define the class. The class name must match the ClassOverride property
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// set for the scene in the UI Authoring tool.
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XUI_IMPLEMENT_CLASS( CScene_HowToPlayMenu, L"CScene_HowToPlayMenu", XUI_CLASS_SCENE )
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private:
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int m_iPad;
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D3DXVECTOR3 m_OriginalPosition;
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static unsigned int m_uiHTPButtonNameA[eHTPButton_Max];
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static unsigned int m_uiHTPSceneA[eHTPButton_Max];
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int m_iButtons;
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};
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