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Minecraft.Client/Common/XUI/XUI_FullscreenProgress.h
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68
Minecraft.Client/Common/XUI/XUI_FullscreenProgress.h
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#pragma once
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#include "../media/xuiscene_fullscreenprogress.h"
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#include "..\..\..\Minecraft.World\C4JThread.h"
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#define ERROR_FULLSCREENPROGRESS_
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class CScene_FullscreenProgress : public CXuiSceneImpl
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{
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private:
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C4JThread* thread;
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bool threadStarted;
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UIFullscreenProgressCompletionData *m_CompletionData;
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static const int TIMER_FULLSCREEN_PROGRESS = 0;
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static const int TIMER_FULLSCREEN_TIPS = 1;
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static const int TIMER_FULLSCREEN_PROGRESS_TIME = 500;
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static const int TIMER_FULLSCREEN_TIPS_TIME = 7000;
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protected:
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// Control and Element wrapper objects.
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CXuiControl m_title, m_status, m_buttonConfirm, m_tip;
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// Message map. Here we tie messages to message handlers.
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XUI_BEGIN_MSG_MAP()
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XUI_ON_XM_INIT( OnInit )
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XUI_ON_XM_DESTROY( OnDestroy )
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XUI_ON_XM_KEYDOWN(OnKeyDown)
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XUI_ON_XM_NOTIFY_SELCHANGED( OnNotifySelChanged )
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XUI_ON_XM_NOTIFY_PRESS_EX(OnNotifyPressEx)
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XUI_ON_XM_GET_SOURCE_TEXT(OnGetSourceDataText)
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XUI_ON_XM_TRANSITION_START( OnTransitionStart )
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XUI_ON_XM_TIMER( OnTimer )
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XUI_END_MSG_MAP()
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// Control mapping to objects
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BEGIN_CONTROL_MAP()
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MAP_CONTROL(IDC_Title, m_title)
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MAP_CONTROL(IDC_Tip, m_tip)
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MAP_CONTROL(IDC_Status, m_status)
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MAP_CONTROL(IDC_ButtonConfirm, m_buttonConfirm)
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END_CONTROL_MAP()
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HRESULT OnInit( XUIMessageInit* pInitData, BOOL& bHandled );
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HRESULT OnDestroy();
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HRESULT OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled);
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HRESULT OnNotifySelChanged( HXUIOBJ hObjSource, XUINotifySelChanged* pNotifySelChangedData, BOOL& bHandled );
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HRESULT OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* pNotifyPressData,BOOL& rfHandled);
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HRESULT OnGetSourceDataText(XUIMessageGetSourceText *pGetSourceTextData, BOOL& bHandled);
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HRESULT OnTransitionStart( XUIMessageTransition *pTransition, BOOL& bHandled );
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HRESULT OnTimer( XUIMessageTimer *pTimer, BOOL& bHandled );
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public:
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// Define the class. The class name must match the ClassOverride property
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// set for the scene in the UI Authoring tool.
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XUI_IMPLEMENT_CLASS( CScene_FullscreenProgress, L"CScene_FullscreenProgress", XUI_CLASS_SCENE )
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private:
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bool m_threadCompleted;
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int m_iPad;
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void (*m_cancelFunc)(LPVOID param);
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void (*m_completeFunc)(LPVOID param);
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LPVOID m_cancelFuncParam;
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LPVOID m_completeFuncParam;
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D3DXVECTOR3 m_OriginalPosition;
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bool m_bWasCancelled;
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};
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