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38
Minecraft.Client/Common/XUI/XUI_Ctrl_SliderWrapper.h
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38
Minecraft.Client/Common/XUI/XUI_Ctrl_SliderWrapper.h
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#pragma once
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class CXuiCtrlSliderWrapper : public CXuiSceneImpl
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{
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private:
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CXuiSlider *m_pSlider;
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CXuiControl *m_pFocusSink;
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bool m_sliderActive;
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bool m_bDisplayVal;
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bool m_bPlaySound;
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protected:
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// Message map. Here we tie messages to message handlers.
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XUI_BEGIN_MSG_MAP()
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XUI_ON_XM_INIT( OnInit )
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XUI_ON_XM_TIMER( OnTimer )
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XUI_ON_XM_KEYDOWN(OnKeyDown)
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XUI_ON_XM_NOTIFY_VALUE_CHANGED(OnNotifyValueChanged)
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XUI_END_MSG_MAP()
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HRESULT OnInit( XUIMessageInit* pInitData, BOOL& bHandled );
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HRESULT OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled);
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HRESULT OnNotifyValueChanged (HXUIOBJ hObjSource, XUINotifyValueChanged* pValueChangedData, BOOL& rfHandled);
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HRESULT OnTimer(XUIMessageTimer *pData,BOOL& rfHandled);
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public:
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// Define the class. The class name must match the ClassOverride property
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// set for the scene in the UI Authoring tool.
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XUI_IMPLEMENT_CLASS( CXuiCtrlSliderWrapper, L"CXuiCtrlSliderWrapper", XUI_CLASS_SCENE )
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HRESULT SetValue( int nValue );
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HXUIOBJ GetSlider();
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HRESULT SetRange( int nRangeMin, int nRangeMax);
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LPCWSTR GetText( );
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HRESULT SetText(LPCWSTR text, int iDataAssoc=0 );
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HRESULT SetValueDisplay( BOOL bShow );
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};
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