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murdle
2026-03-01 02:38:58 +02:00
commit 19250b9db4
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#pragma once
#include "../media/xuiscene_connectingprogress.h"
class CScene_ConnectingProgress : public CXuiSceneImpl
{
private:
int m_iPad;
bool m_runFailTimer;
int m_timerTime;
bool m_showTooltips;
protected:
// Control and Element wrapper objects.
CXuiControl m_title, m_status, m_buttonConfirm;
// Message map. Here we tie messages to message handlers.
XUI_BEGIN_MSG_MAP()
XUI_ON_XM_INIT( OnInit )
XUI_ON_XM_DESTROY( OnDestroy )
XUI_ON_XM_NOTIFY_SELCHANGED( OnNotifySelChanged )
XUI_ON_XM_NOTIFY_PRESS_EX(OnNotifyPressEx)
XUI_ON_XM_KEYDOWN(OnKeyDown)
XUI_ON_XM_GET_SOURCE_TEXT(OnGetSourceDataText)
XUI_ON_XM_TRANSITION_START( OnTransitionStart )
XUI_ON_XM_TRANSITION_END( OnTransitionEnd )
XUI_ON_XM_TIMER( OnTimer )
XUI_END_MSG_MAP()
// Control mapping to objects
BEGIN_CONTROL_MAP()
MAP_CONTROL(IDC_Title, m_title)
MAP_CONTROL(IDC_Status, m_status)
MAP_CONTROL(IDC_ButtonConfirm, m_buttonConfirm)
END_CONTROL_MAP()
HRESULT OnInit( XUIMessageInit* pInitData, BOOL& bHandled );
HRESULT OnDestroy();
HRESULT OnNotifySelChanged( HXUIOBJ hObjSource, XUINotifySelChanged* pNotifySelChangedData, BOOL& bHandled );
HRESULT OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* pNotifyPressData,BOOL& rfHandled);
HRESULT OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled);
HRESULT OnGetSourceDataText(XUIMessageGetSourceText *pGetSourceTextData, BOOL& bHandled);
HRESULT OnTransitionStart( XUIMessageTransition *pTransition, BOOL& bHandled );
HRESULT OnTransitionEnd( XUIMessageTransition *pTransition, BOOL& bHandled );
HRESULT OnTimer( XUIMessageTimer *pTimer, BOOL& bHandled );
public:
// Define the class. The class name must match the ClassOverride property
// set for the scene in the UI Authoring tool.
XUI_IMPLEMENT_CLASS( CScene_ConnectingProgress, L"CScene_ConnectingProgress", XUI_CLASS_SCENE )
private:
bool m_threadCompleted;
D3DXVECTOR3 m_OriginalPosition;
};