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59
Minecraft.Client/Common/XUI/XUI_Chat.h
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59
Minecraft.Client/Common/XUI/XUI_Chat.h
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#pragma once
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#include "../media/xuiscene_chat.h"
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#include "XUI_CustomMessages.h"
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#define CHAT_LINES_COUNT 10
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class CScene_Chat : public CXuiSceneImpl
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{
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protected:
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CXuiControl m_Labels[CHAT_LINES_COUNT];
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CXuiControl m_Backgrounds[CHAT_LINES_COUNT];
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CXuiControl m_Jukebox;
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D3DXVECTOR3 m_OriginalPosition;
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int m_iPad;
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// Message map. Here we tie messages to message handlers.
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XUI_BEGIN_MSG_MAP()
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XUI_ON_XM_INIT( OnInit )
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XUI_ON_XM_TIMER( OnTimer )
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XUI_ON_XM_SPLITSCREENPLAYER_MESSAGE(OnCustomMessage_Splitscreenplayer)
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XUI_END_MSG_MAP()
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BEGIN_CONTROL_MAP()
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MAP_CONTROL(IDC_XuiLabel1, m_Labels[0])
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MAP_CONTROL(IDC_XuiLabel2, m_Labels[1])
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MAP_CONTROL(IDC_XuiLabel3, m_Labels[2])
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MAP_CONTROL(IDC_XuiLabel4, m_Labels[3])
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MAP_CONTROL(IDC_XuiLabel5, m_Labels[4])
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MAP_CONTROL(IDC_XuiLabel6, m_Labels[5])
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MAP_CONTROL(IDC_XuiLabel7, m_Labels[6])
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MAP_CONTROL(IDC_XuiLabel8, m_Labels[7])
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MAP_CONTROL(IDC_XuiLabel9, m_Labels[8])
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MAP_CONTROL(IDC_XuiLabel10, m_Labels[9])
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MAP_CONTROL(IDC_XuiBack1, m_Backgrounds[0])
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MAP_CONTROL(IDC_XuiBack2, m_Backgrounds[1])
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MAP_CONTROL(IDC_XuiBack3, m_Backgrounds[2])
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MAP_CONTROL(IDC_XuiBack4, m_Backgrounds[3])
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MAP_CONTROL(IDC_XuiBack5, m_Backgrounds[4])
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MAP_CONTROL(IDC_XuiBack6, m_Backgrounds[5])
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MAP_CONTROL(IDC_XuiBack7, m_Backgrounds[6])
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MAP_CONTROL(IDC_XuiBack8, m_Backgrounds[7])
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MAP_CONTROL(IDC_XuiBack9, m_Backgrounds[8])
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MAP_CONTROL(IDC_XuiBack10, m_Backgrounds[9])
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MAP_CONTROL(IDC_XuiLabelJukebox, m_Jukebox)
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END_CONTROL_MAP()
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HRESULT OnInit( XUIMessageInit* pInitData, BOOL& bHandled );
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HRESULT OnTimer( XUIMessageTimer *pXUIMessageTimer, BOOL &bHandled);
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HRESULT OnCustomMessage_Splitscreenplayer(bool bJoining, BOOL& bHandled);
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public:
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// Define the class. The class name must match the ClassOverride property
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// set for the scene in the UI Authoring tool.
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XUI_IMPLEMENT_CLASS( CScene_Chat, L"CScene_Chat", XUI_CLASS_SCENE )
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HRESULT OffsetTextPosition( float xOffset, float yOffset = 0.0f );
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};
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