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Minecraft.Client/Common/UI/UIScene_TradingMenu.h
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78
Minecraft.Client/Common/UI/UIScene_TradingMenu.h
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#pragma once
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#include "IUIScene_TradingMenu.h"
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class InventoryMenu;
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class UIScene_TradingMenu : public UIScene, public IUIScene_TradingMenu
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{
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private:
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bool m_showingRightArrow, m_showingLeftArrow;
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public:
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UIScene_TradingMenu(int iPad, void *initData, UILayer *parentLayer);
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virtual EUIScene getSceneType() { return eUIScene_TradingMenu;}
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protected:
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UIControl m_controlMainPanel;
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UIControl_SlotList m_slotListTrades;
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UIControl_SlotList m_slotListRequest1, m_slotListRequest2;
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UIControl_SlotList m_slotListHotbar, m_slotListInventory;
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UIControl_Label m_labelInventory;
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UIControl_Label m_labelTrading, m_labelRequired;
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UIControl_Label m_labelRequest1, m_labelRequest2;
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IggyName m_funcMoveSelector, m_funcShowScrollRightArrow, m_funcShowScrollLeftArrow, m_funcSetOfferDescription;
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UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
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UI_MAP_ELEMENT( m_controlMainPanel, "MainPanel" )
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UI_BEGIN_MAP_CHILD_ELEMENTS( m_controlMainPanel )
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UI_MAP_ELEMENT( m_slotListTrades, "TradingBar")
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UI_MAP_ELEMENT( m_slotListRequest1, "Request1")
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UI_MAP_ELEMENT( m_slotListRequest2, "Request2")
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UI_MAP_ELEMENT( m_labelTrading, "VillagerText")
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UI_MAP_ELEMENT( m_labelRequired, "RequiredLabel")
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UI_MAP_ELEMENT( m_labelRequest1, "Request1Label")
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UI_MAP_ELEMENT( m_labelRequest2, "Request2Label")
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UI_MAP_ELEMENT( m_slotListHotbar, "HotBar")
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UI_MAP_ELEMENT( m_slotListInventory, "Inventory")
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UI_MAP_ELEMENT( m_labelInventory, "InventoryLabel")
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UI_END_MAP_CHILD_ELEMENTS()
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UI_MAP_NAME(m_funcMoveSelector, L"MoveSelector")
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UI_MAP_NAME(m_funcShowScrollRightArrow, L"ShowScrollRightArrow")
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UI_MAP_NAME(m_funcShowScrollLeftArrow, L"ShowScrollLeftArrow")
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UI_MAP_NAME(m_funcSetOfferDescription, L"SetOfferDescription")
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UI_END_MAP_ELEMENTS_AND_NAMES()
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virtual wstring getMoviePath();
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virtual void updateTooltips();
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virtual void handleDestroy();
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virtual void handleReload();
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virtual void tick();
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void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled);
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void customDraw(IggyCustomDrawCallbackRegion *region);
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virtual void showScrollRightArrow(bool show);
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virtual void showScrollLeftArrow(bool show);
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virtual void moveSelector(bool right);
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virtual void setTitle(const wstring &name);
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virtual void setRequest1Name(const wstring &name);
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virtual void setRequest2Name(const wstring &name);
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virtual void setRequest1RedBox(bool show);
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virtual void setRequest2RedBox(bool show);
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virtual void setTradeRedBox(int index, bool show);
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virtual void setOfferDescription(const wstring &name, vector<wstring> &unformattedStrings);
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int getPad() { return m_iPad; }
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};
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