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28
Minecraft.Client/Common/UI/UIScene_Timer.h
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28
Minecraft.Client/Common/UI/UIScene_Timer.h
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#pragma once
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#include "UIScene.h"
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class UIScene_Timer : public UIScene
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{
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private:
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UIControl m_controlBackground;
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UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
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UI_MAP_ELEMENT(m_controlBackground,"Background")
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UI_END_MAP_ELEMENTS_AND_NAMES()
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public:
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using UIScene::reloadMovie;
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UIScene_Timer(int iPad, void *initData, UILayer *parentLayer);
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virtual EUIScene getSceneType() { return eUIScene_Timer;}
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// Returns true if lower scenes in this scenes layer, or in any layer below this scenes layers should be hidden
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virtual bool hidesLowerScenes() { return true; }
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virtual void reloadMovie();
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virtual bool needsReloaded();
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protected:
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virtual wstring getMoviePath();
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};
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