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51
Minecraft.Client/Common/UI/UIScene_TeleportMenu.h
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51
Minecraft.Client/Common/UI/UIScene_TeleportMenu.h
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#pragma once
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#include "UIScene.h"
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class UIScene_TeleportMenu : public UIScene
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{
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private:
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enum EControls
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{
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eControl_GamePlayers,
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};
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bool m_teleportToPlayer;
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int m_playersCount;
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BYTE m_players[MINECRAFT_NET_MAX_PLAYERS]; // An array of QNet small-id's
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char m_playersVoiceState[MINECRAFT_NET_MAX_PLAYERS];
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short m_playersColourState[MINECRAFT_NET_MAX_PLAYERS];
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wstring m_playerNames[MINECRAFT_NET_MAX_PLAYERS];
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UIControl_PlayerList m_playerList;
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UIControl_Label m_labelTitle;
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UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
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UI_MAP_ELEMENT( m_playerList, "GamePlayers")
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UI_MAP_ELEMENT( m_labelTitle, "Title")
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UI_END_MAP_ELEMENTS_AND_NAMES()
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public:
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UIScene_TeleportMenu(int iPad, void *initData, UILayer *parentLayer);
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virtual EUIScene getSceneType() { return eUIScene_TeleportMenu;}
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virtual void updateTooltips();
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virtual void handleReload();
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virtual void tick();
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protected:
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// TODO: This should be pure virtual in this class
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virtual wstring getMoviePath();
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public:
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// INPUT
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virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled);
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protected:
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virtual void handleGainFocus(bool navBack);
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void handlePress(F64 controlId, F64 childId);
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virtual void handleDestroy();
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public:
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static void OnPlayerChanged(void *callbackParam, INetworkPlayer *pPlayer, bool leaving);
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};
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